Belters Hi Res Textures

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

:iluv: Rav those are awesome.
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Valiance
Posts: 561
Joined: Sun Nov 30, 2008 4:06 pm

Post by Valiance »

Some of those look better than all but the int whore pic on the screenshot competition thread!
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Raveen
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Post by Raveen »

The credit for that has to go to the brilliant environment mods. Still, I guess I'll throw my hat in the ring.
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Spidey: Can't think of a reason I'd need to know anything
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

The only things that could be improved are The gar looks very clean and hightech like, making it a bit dirtyer would make it more belters like (compare it to the exp or the ref, they are a bit rusty, maybe a little rust and soe dirt would be good, but that could be a future enhancement by someone else) the top of the red door on the exp is stretehed a bit (or looks it) I think we need higher poly op (ok, this isn't your fault, your texture looks so damn good the model is letting it down!)
other than that, they are fantastic! :)
Last edited by madpeople on Wed Mar 18, 2009 9:35 pm, edited 1 time in total.
parcival
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Joined: Tue May 03, 2005 7:00 am
Location: Greece

Post by parcival »

These are FANTASTIC!!!
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" There is good in everyone. You just need the eyes for it. "
Spinoza
Posts: 799
Joined: Tue Nov 27, 2007 6:25 pm
Location: Israel

Post by Spinoza »

Looks brilliant!
Belters bases really need the fine details.
Unfortuantely Mesial still hasn't uploaded these...
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Raveen
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Post by Raveen »

Ok, it's been a long time and I can't get the txt.mdls to work properly, would someone like to volunteer to convert the bmp.mdls to txt.mdls for me so that i can upload them without overstraining Cort's server?
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Spidey: Can't think of a reason I'd need to know anything
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

Were you using YP's tool to make the text .mdls for you?

Where you put the text mdls and ocrrisponding .png s matters, depending on how you've set things, you may need the text bmp.mdl in one folder say /artwork/textures, and then the .png needs to be in say /artwork/textures/images (you can specifiy sub dirs in the text bmp.mdl).

Use YP's tool, make sure you've got the files in the right places.
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

if you are going to have someone else make the txt mdls, post your original images, bmp.mdl's are 99% only 16bit.


Oh, and awesome work.
Last edited by Adaven on Fri Mar 05, 2010 7:24 pm, edited 1 time in total.
Raveen
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Post by Raveen »

Adaven wrote:QUOTE (Adaven @ Mar 5 2010, 07:23 PM) if you are going to have someone else make the txt mdls, post your original images, bmp.mdl's are 99% only 16bit.


Oh, and awesome work.
I used the 32 (or 24?) bit mdl converter so they're fine, but I can of course supply pngs or xcfs. I just need someone to supply them to :)
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Spidey: Can't think of a reason I'd need to know anything
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