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Posted: Thu Feb 19, 2009 4:03 pm
by Sushi
While we're throwing out ideas, here's an alternative:

1) Lower default fuel capacity for all ints across the board. They still use normal booster set, but run out of gas faster.

2) Add fuel capacity GAs to exp. After buying one (or both?), int fuel capacity would be equivalent to what it is now.

Basically, this is a slight nerf to early-game ints and lt int range, along with a way to remove the nerf by spending money. :)

Posted: Thu Feb 19, 2009 4:22 pm
by Raveen
Sushi wrote:QUOTE (Sushi @ Feb 19 2009, 04:03 PM) 2) Add fuel capacity GAs to exp. After buying one (or both?), int fuel capacity would be equivalent to what it is now.
When I first considered this idea and posted about it there was no answer about whether a fuel capacity GA could be implemented. I assumed that it couldn't hence afterburners as an alternative.

Posted: Thu Feb 19, 2009 4:57 pm
by TurkeyXIII
I believe zone_core uses lt boost for this purpose.

No for 2 reasons.
First, Sup/Exp synergy which has already been mentioned.
Second, I don't see any performance tweaks to an int booster with no equivalent tweak for the int itself.

Posted: Thu Feb 19, 2009 5:32 pm
by Raveen
Define Sup/Exp synergy please. Sup tech is not essential to exp and a sup is very very rarely bought to back the exp up and certainly not bought for the booster upgrades.

As for your second point, I don't understand what you're getting at I'm afraid.

Posted: Thu Feb 19, 2009 5:44 pm
by Sushi
Raveen wrote:QUOTE (Raveen @ Feb 19 2009, 11:22 AM) When I first considered this idea and posted about it there was no answer about whether a fuel capacity GA could be implemented. I assumed that it couldn't hence afterburners as an alternative.
That would put a damper on the idea. :)

If fuel GAs aren't possible, I guess we could just have Afterburner 1/2/3 be an "extra-fuel" version of boost 1/2/3. Additionally, each level of afterburner would require the corresponding level of boost tech (so Afterburner 2 and 3 would require a sup and boost 2 and 3).

I am now assuming that it's possible for a booster to modify how quickly it burns fuel independent of other variables.

Posted: Thu Feb 19, 2009 6:56 pm
by Dark_Sponge
Sushi wrote:QUOTE (Sushi @ Feb 19 2009, 08:03 AM) 1) Lower default fuel capacity for all ints across the board. They still use normal booster set, but run out of gas faster.

2) Add fuel capacity GAs to exp. After buying one (or both?), int fuel capacity would be equivalent to what it is now.
#1 is the answer. But apparently no one has the balls to piss off all the interceptor lobbyists. When interceptors really are a short range fighter exp will be perfect.

#2 is a concession to the lobbyists that I could live with.

Sushi is correct.

Posted: Thu Feb 19, 2009 7:01 pm
by Raveen
Can we get a cleanup in this thread please? Please keep on topic.

Posted: Thu Feb 19, 2009 7:17 pm
by SpkWill
Raveen wrote:QUOTE (Raveen @ Feb 19 2009, 05:32 PM) Define Sup/Exp synergy please. Sup tech is not essential to exp and a sup is very very rarely bought to back the exp up and certainly not bought for the booster upgrades.

As for your second point, I don't understand what you're getting at I'm afraid.
What? People buy a sup all the time for the boosters. Boost 2/3 can make the difference between a tp2 dieing or your tech dieing.

Posted: Thu Feb 19, 2009 7:26 pm
by Drizzo
$#@! that. Afterburners should teleport your int directly to your enemy at the cost of half your fuel.

Posted: Thu Feb 19, 2009 7:42 pm
by Makida
I like this idea, but I don't think interceptors should be able to mount Supremacy boosters. Esp. since afterburner 1 is supposed to be worse than Booster 1. But I think afterburners should also be shorter-range but higher-thrust than boosters, with the idea being that interceptors should not be long-range fighters, but effective short-range defenders. Afterburners should eat fuel much faster than boosters, so ints can't boost ten sectors away to kill a miner or something, but to compensate ints can be perhaps even a bit faster than they already are / have better acceleration, with afterburners.

Edit: Alternatively, I also like the idea of *not* developing a new type of booster for ints, but simply giving them less fuel, too. Though adding "afterburners" could be fun, and allow for greater flexibility.