Ammo capacity is a ship value, not an item value unfortunately. I might create a training int and give it the ability to mount gatts, that would also let me change its ammo value to some ridiculously high number for practice. I don't want to go changing default CC equipment so you can still use it if you want to. I might want to take an int out for a normal duel to see how my student is progressing for example.Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jan 19 2009, 01:05 PM) Make Gat mountable on ints. I need to be able to switch gun types without having to dock. This is extremely valuable for me to teach with.
There should also be Ammo versions should also be almost unlimited. (Ammo T)
Lastly, lead indicators for figs and ints need to be disabled.
Pretty much as you said, if you want to fly without it the best way to do this is with FF on. One team DMs are also nice because there is no loss of eye for practice and you usually only have one base to launch from so there's not a lot of travel time. In reference to Mr. K's post above, I could disable the actual lead indicators on TF but I find that to be one of their defining faction points. I have found it useful for students to go TF to see the lead reticule (or turn dev on and get a carrier out for the same effect) as it helps them see where they should be aiming their shots. Afterwards I let them have a go without the lead.girlyboy wrote:QUOTE (girlyboy @ Jan 19 2009, 01:35 PM) (lead indicator comments)
I'm not sure what you mean about nanning EWS probes. If by "realtime" you mean "with real equipment" then yes, its still available in the training core. I haven't removed anything from CC_03, only added the training equipment on top of it.amsunaakage wrote:QUOTE (amsunaakage @ Jan 19 2009, 02:32 PM) This core will only lack of one thing, which is the realtime/realstatus practicing.
Like what if we really wanna practice on realtime strategy, like every 15 min a scout should go to nan the EWS Probe 1 while have to every 20 min nan the EWS probe 2.
Or practice on real damage affect, or any other similar conditions only provided on other cores.
Gat 1/2/3 are still available and are the same as in CC. Same for all of the other guns, mines, missiles, probes, etc. The default loadouts are also the same, so if you grab an interceptor for example, its still loaded with mini2, fuel and ammo. You can leave it like that, or switch the weapons to mini T if you want. They're selectable in the dropdown menu like any other weapon type. You can still upgrade the tech as well, so if development is on you can still buy an expansion and upgrade the mini2 to mini3 and play with that if you want. Mini T is still available whether you upgrade or not, it doesn't get replaced.






