zecro wrote:QUOTE (zecro @ Mar 1 2009, 01:22 PM) Is there a way to show something in fraction form, i.e. not in percentages? So a scout's hull could be displayed as 200/200 or something of the sort?
I would LOVE to have such a thing, but it is not possible in R4.
DarkSponge: here's a related thread by yours truly, http://www.freeallegiance.org/forums/index...showtopic=31608 (image) with an How To Add Percentages guide. No, I don't have that dialog.mdl file anymore. Yes, this still has a lot of glitches Andon has most likely fixed in his version.
Last edited by badpazzword on Sun Mar 01, 2009 1:17 pm, edited 1 time in total.
Andon wrote:QUOTE (Andon @ Mar 1 2009, 11:22 AM) You would have to pull the hull number from the ship - which i'm almost certain you can't do with MDL files
I tried looking through the core files once with ICE, but I'm not positively sure about what values I should take, and what values I should multiply by what. For that table, I just took the scout definition and multiplied the hull by the faction's hull modifier.
Even if you could pull the values through, you'd need to know what GAs the other team has, which may not be possible.
What about pulling the values from your own team/yourself? I see you have the mass value as a number there.
Last edited by zecro on Wed Mar 04, 2009 8:20 pm, edited 1 time in total.
I've been able to pass on the hull numbers, no problem. Ship shields required a little more work, but they're also done.
I've come into a little roadblock with station shields, since they're handled differently than ship shields (Which are handled by the part). I'll see what I can do with it when there are people awake and around that can help me with it. From what I've seen, Ammo and Fuel are the same way. I haven't looked at thrust yet.
EDIT: Thrust is not thrust - it is the throttle of the player. I may be able to pass on the ship's max thrust to the dialog.mdl file - with which I could use the throttle amount multiplied by the max thrust to get the current thrust.
Last edited by Andon on Sun Mar 08, 2009 5:19 am, edited 1 time in total.
Tell ya what I'd really like in a hud. A X, Y, and Z axis compass. Meaning something to tell me exactly which way I'm pointing. You know like one of these suckers.
Alien51 wrote:QUOTE (Alien51 @ Mar 9 2009, 12:12 AM) Tell ya what I'd really like in a hud. A X, Y, and Z axis compass. Meaning something to tell me exactly which way I'm pointing. You know like one of these suckers.
there is nothing 3d in that which tells you exactly where you are pointing.
There is the 2d flight path marker which tells you the direction you are moving in, we already have that.
The crosshairs on your hud tell you exactly where you are pointing your ship.
The only thing we don't have is somethnig which indicates which way the ship you are turreting is facing.
Seeing as how nothing's been posted here for a bit, I just wanted to ask-is your HUD going to have the chat-scrolling function that CortUI does, Andon? That is my favorite thing about that HUD. Besides that, I'm REALLY looking forward to this coming out!
The nice part about being a pessimist is that you are constantly being either proven right or pleasantly surprised.