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Posted: Wed May 05, 2010 12:05 pm
by Rand0m_Numb3r
As of about 4 hours ago I had no clue what all this stuff was.

The most frustrating thing that took me way to long to realize was that your Convert from .mdl keeps the *bmp.whatever.
And your program for compiling it back up adds a *bmp.mdl, so without realising it I had a button with bmpbmp.mdl
Being completely new it took be quite a while to realize this.

If there is not a reason for MDLUtility to keep the bmp on the new file name, if you could make it not do that it would be dandy.

Posted: Thu May 06, 2010 1:27 pm
by Dracus_Prime
Just to note, some of the user textured models, like GT and TF models apear to be have some texture mapping issues in this version. Overall though this is an extreamly usefull and well designed tool. Thanks a million for doing this and putting it up for everyone to use!

Posted: Thu May 06, 2010 1:37 pm
by Compellor
Even the originals don't quite render correctly. Look at the Bios fig, for example.

Posted: Thu May 06, 2010 1:46 pm
by Dracus_Prime
Compellor wrote:QUOTE (Compellor @ May 6 2010, 08:37 AM) Even the originals don't quite render correctly. Look at the Bios fig, for example.
hmm, yes only on some models though and only certain parts of the textures, quite odd, either they dont show up at all, or apear to be at a much higher resolution. w/e, it should be easy enough to fix (maybe?) but it works well enough for most of my needs atm.