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Posted: Wed May 14, 2008 12:02 pm
by Jonan
What a nice way to put it, Grim
Posted: Wed May 14, 2008 12:03 pm
by Grzegt
About why nan gun is silly:
it uses energy to create nanobots that fix other ships. So far, so good. But just as well, every craft should be able to conduct immediate self-repairs expending energy. Surely there are nan guns conveniently located inside the craft, shooting himself.
Posted: Wed May 14, 2008 12:11 pm
by Jonan
Go away
Posted: Wed May 14, 2008 12:17 pm
by mcwarren4
I thought we did random cash treasures in the past or in some other core did we not?
edit - random value levels I mean
Posted: Wed May 14, 2008 12:20 pm
by Grim_Reaper_4u
mcwarren4 wrote:QUOTE (mcwarren4 @ May 14 2008, 02:17 PM) I thought we did random cash treasures in the past or in some other core did we not?
edit - random value levels I mean
Yeah I think it was up to 1k right? It got axed soon after because it was too easy get a lot of cash I think plus I'd rather have my scouts do useful stuff besides chase cashboxes /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Posted: Wed May 14, 2008 8:12 pm
by juckto
Could cashboxes be given negative values?
Posted: Wed May 14, 2008 8:40 pm
by Kltplzyxm
SURPRISE! YOUR TEAM JUST LOST $250. DO NOT GO PAST GO.
*nyuk nyuk nyuk*
Posted: Wed May 14, 2008 8:40 pm
by madpeople
"madpeople has requested $-50000 for a adv scout press [insert] to accept"
/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
i suppose you could try and throw them at enemy ships about to dock to make them loose money.
unless you mean floating money, but that seems a bit mean making cash pickups a gamble, and mysteriously loosing money is a bit weird really. (despite what life tells us)
Posted: Fri May 16, 2008 1:40 am
by Sushi
Powerups ARE treasure, right? So the GC can just turn them off (although nobody ever does... seems people like them).
Personally, I think that although in theory they're silly (for conquest, anyway), in practice they add to the game and make it more fun and interesting.
For non-conquest games, there should be MORE powerups and treasure. A DM-oriented core could make very very good use of them.
Posted: Fri May 16, 2008 1:46 am
by Andon
Floating cash can't be given negative values.
You can give ships negative cost. It gives you money upon launch.
You can also give pods a cost, and gain money whenever a pod is rescued.