Treasure and powerups
I thought we did random cash treasures in the past or in some other core did we not?
edit - random value levels I mean
edit - random value levels I mean
Last edited by mcwarren4 on Wed May 14, 2008 12:17 pm, edited 1 time in total.
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Grim_Reaper_4u
- Posts: 356
- Joined: Wed Jul 30, 2003 7:00 am
- Location: Netherlands
Yeah I think it was up to 1k right? It got axed soon after because it was too easy get a lot of cash I think plus I'd rather have my scouts do useful stuff besides chase cashboxes /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />mcwarren4 wrote:QUOTE (mcwarren4 @ May 14 2008, 02:17 PM) I thought we did random cash treasures in the past or in some other core did we not?
edit - random value levels I mean
Could cashboxes be given negative values?
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
"madpeople has requested $-50000 for a adv scout press [insert] to accept"
/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
i suppose you could try and throw them at enemy ships about to dock to make them loose money.
unless you mean floating money, but that seems a bit mean making cash pickups a gamble, and mysteriously loosing money is a bit weird really. (despite what life tells us)
/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
i suppose you could try and throw them at enemy ships about to dock to make them loose money.
unless you mean floating money, but that seems a bit mean making cash pickups a gamble, and mysteriously loosing money is a bit weird really. (despite what life tells us)
Powerups ARE treasure, right? So the GC can just turn them off (although nobody ever does... seems people like them).
Personally, I think that although in theory they're silly (for conquest, anyway), in practice they add to the game and make it more fun and interesting.
For non-conquest games, there should be MORE powerups and treasure. A DM-oriented core could make very very good use of them.
Personally, I think that although in theory they're silly (for conquest, anyway), in practice they add to the game and make it more fun and interesting.
For non-conquest games, there should be MORE powerups and treasure. A DM-oriented core could make very very good use of them.






