ACTION NEWS UPDATE

The land-based version of Allegiance, under construction.
radruin
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Location: North Carolina, USA

Post by radruin »

Yeah, from appearances it spawns it in one particular constant direction from you, on the same Z-level as you. First time I did it, I didn't know they didn't always spawn in front of you; I pushed V a few times, and my framerate suddenly tanked, and I looked to my left and there were 3 cars all on the exact same location, vibrating and slowing everything down /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />.
If it were essential I could probably root around and figure out how to make them spawn aboveground (or just spawn them at a Z-level of 300 or so and have it fall) but we'll probably have designated spawn points (in bases). Actually for ripping, we gotta solve this problem. One way to do that could be to cast a ray, at the proper X/Y coordinates, downward from high up, and find out where ground level is, then just spawn the ripping vehicle right there (or a foot or two in the air).
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
Andon
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Post by Andon »

spawn it a bit in the air - Z variance in the center of each model would make some appear at different heights
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finnbryant
Posts: 360
Joined: Sat Feb 17, 2007 11:18 am
Location: England

Post by finnbryant »

i suggest more than 1 ray, it may cost some cpu time, but if you spawn on a steep slope it might end up with the back inside the slope /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

one on each corner? thats if there is a simple way of finding the size of the thing you are creating.

or maybe do a collision test and then move it up until it passes? (obviously after you have done 1 raycast or it would take ages)
Last edited by finnbryant on Sat May 10, 2008 6:52 pm, edited 1 time in total.
Virex
Posts: 129
Joined: Tue Sep 18, 2007 2:42 pm

Post by Virex »

For a rip reciever you could just set an arival spot relative to the center of the reciever and maybe add some variance to make sure things don't spawn inside eachother (remember that buildings are usualy build on flat land). It's a tad more dificult for a tp probe though.
radruin
Posts: 314
Joined: Mon Nov 13, 2006 11:55 pm
Location: North Carolina, USA

Post by radruin »

/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> I'll play around with it when I get that far. I was mostly making a note to myself. Up next is converting a model from .blend to .dts, which looks like it might be challenging (though .blend to .dts seems to be the only available conversion to me since I'm only using free software).
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
the_dare
Posts: 481
Joined: Sat Sep 15, 2007 11:10 pm
Location: Bath, UK

Post by the_dare »

as i said in another post rad, send them to me in .obj and i will convert them for you!
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Blackdutch
Posts: 196
Joined: Wed Oct 25, 2006 9:58 am

Post by Blackdutch »

Blackdutch the unholy necromancer, request the following information:

will there ever be additions to this topic? it seems there must've been a dozen milestones already.
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finnbryant
Posts: 360
Joined: Sat Feb 17, 2007 11:18 am
Location: England

Post by finnbryant »

hmm... maybe, but my blog topic has kind of replaced it, to be honest id forgotten it was here...

also, its sort of no longer valid, my development direction is different to his, for example i dont plan to have vehices for a few months yet, but i already can simulate any time of day/night... so it would really make more sense to use a different topic.
Last edited by finnbryant on Mon Feb 09, 2009 12:37 pm, edited 1 time in total.
badpazzword
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Post by badpazzword »

Cadillac wrote:QUOTE (Cadillac @ May 7 2008, 10:55 PM) Over MSN?

Or fileshare

Edit: somesuch other P2P
:roll:
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Cadillac
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Post by Cadillac »

Oh shutup :D
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"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
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