or, perhaps increase fuel capacity slightly, increase fuel usage/boosters max speed slightly, but as a tradeoff you lower the regular top speed down about 15-20mps. Then you go faster while boosting, but you basically can't glide around everywhere since it's too slow. This would force you to either take a long time to go on an extended distance mission (like raiding miners 3 sectors away from nearest base) or *gasp* expand closer!Sushi wrote:QUOTE (Sushi @ Apr 20 2008, 07:48 PM) Figs are fine, I think. If anything needs a tweak, it's ints, and only a slight one. As it stands, they're more effective multi-role ships than fighters are. I thought that in theory, ints are supposed to be short-range defense-oriented ships while figs are for longer range, more extended, and more varied missions.
Something as simple as reducing booster capacity/increasing fuel consumption rate would help a lot to keep ints in their theoretical "role." If they burn through fuel faster, they can't travel as far, and are forced to stick with more defense-oriented roles (or pay more dearly with a long, slow flight home). It might be good to up int sig a touch as well (EoR does this and I like it).
Yes, fighters are a bit weak, mostly because they rely upon Garrison/Starbase for half their health (shields, which the enemy will no doubt get for their own scouts at the least [exception:Belters]) and rely upon missiles to do most of their damage which are either fooled by countermeasures, or dodged most of the time (exception:Rix and TF which don't use missiles).







