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Posted: Fri Mar 14, 2008 11:46 pm
by BlackViper
I am BV and approve of the preceding post.

Posted: Sat Mar 15, 2008 6:41 am
by Psychosis
BlackViper wrote:QUOTE (BlackViper @ Mar 14 2008, 06:46 PM) I am BV and approve of the preceding post.
yes, but wouldnt it be the post above that in which the real "magic" was worked

I will not lurk the forums after getting off work, I will not lurk the forums after getting off work, I will not lurk the forums after getting off work........

Posted: Sun Mar 16, 2008 4:35 am
by Parasitism
Is it jsut me or does he seem a bit like, Dorjan. But anyways Sup, when you have an idea look at it from the Alleg staff's point of view is it feasible, does it have any flaws, and most of all does it actually sound like a good idea. Then proceed to consult with someone else (Someone who's been here a lot longer than me, or someone who's got the know how on everything, like BV) about the idea before posting it.

Posted: Mon Mar 17, 2008 9:07 pm
by lawrencejob
Wow... I know I'm new, but you really don't like him do you?

To be fair, you are right in this instance, but surely you can use less of the long words.. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />

Posted: Mon Mar 17, 2008 9:26 pm
by Cadillac
Why would you want atmospheric simulation in a space game anyway?

Even if you turn in a different direction you'd still have the momentum carrying you forward from where you last thrusted.

Posted: Tue Mar 18, 2008 8:24 am
by apochboi
If you really want atmospheric flight simulation, fly a belters interceptor.

Posted: Fri Mar 28, 2008 5:43 am
by DrBeginner
Add gravity too.

Posted: Fri Mar 28, 2008 11:28 am
by Arcalane
Surely it'd be more effective to simply increase the amount of drag applied, rather than massively increasing the thrust?

That way you wouldn't get the insta-stop situations as much, in theory. As it is ships stop pretty quickly if you face the direction you're actually going in and throttle to 0%.

Posted: Sat Apr 05, 2008 7:21 pm
by Psychosis
Arcalane wrote:QUOTE (Arcalane @ Mar 28 2008, 06:28 AM) Surely it'd be more effective to simply increase the amount of drag applied, rather than massively increasing the thrust?

That way you wouldn't get the insta-stop situations as much, in theory. As it is ships stop pretty quickly if you face the direction you're actually going in and throttle to 0%.
there is no drag its space, what affects you is your Vector Control System.

look it up, i dont feel like explaining it again.

Posted: Sat Apr 05, 2008 9:26 pm
by Clay_Pigeon
Allegiance space does have drag, and it is more than just your thrusters working automatically. For instance, notice that when your bomber is rammed while you have the forward thrust key held down, you still lose speed eventually. The forward thrust key prevents your back thrusters from firing on their own, so you lose speed less quickly, but you still lose speed. That's due to drag.

Hold down your forward thrust (or boost) and make a 90 degree turn. Your side thrusters won't automatically engage to help you make the turn, but eventually your g-indicator will settle in the middle of your screen. That's because drag eventually canceled your old vector

Objects ejected from cargo (not dropped from your 0 slot) will act the same way. They will want to come to a stop.