Help wanted?
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karate5662
- Posts: 25
- Joined: Thu Jan 31, 2008 2:25 pm
- Location: lost
- Contact:
Good good!
Just sign your soul over here and welcome /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Just sign your soul over here and welcome /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
<< Coder (C/C#/C++/Perl, currently running one of the mods of a mod based on Q3)
Also modeller, basic knowledge of Blender, some knowledge of 3Ds MAX, milkshape and muskoka (done several models for Q3 and MWLL).
Do know how to paint UV maps, never actually done anything worthwhile with it though.
Basic knowledge of sound edition and creation (but usually just copying and editing )) )
Edit : aaaand broad imagination to create all sort of tech/unit ideas.. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
I am ready to spare some of my gametime to help if needed for the project, if you could give me some indication of standards/roadmap or just point me to threads where I can find "we use that and that in that format to do that". /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Also modeller, basic knowledge of Blender, some knowledge of 3Ds MAX, milkshape and muskoka (done several models for Q3 and MWLL).
Do know how to paint UV maps, never actually done anything worthwhile with it though.
Basic knowledge of sound edition and creation (but usually just copying and editing )) )
Edit : aaaand broad imagination to create all sort of tech/unit ideas.. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
I am ready to spare some of my gametime to help if needed for the project, if you could give me some indication of standards/roadmap or just point me to threads where I can find "we use that and that in that format to do that". /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Last edited by theTroy on Thu May 01, 2008 12:50 pm, edited 1 time in total.

Thank you parci
Someone with experience? What the hell? /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />theTroy wrote:QUOTE (theTroy @ May 1 2008, 08:46 AM) << Coder (C/C#/C++/Perl, currently running one of the mods of a mod based on Q3)
Also modeller, basic knowledge of Blender, some knowledge of 3Ds MAX, milkshape and muskoka (done several models for Q3 and MWLL).
Do know how to paint UV maps, never actually done anything worthwhile with it though.
Basic knowledge of sound edition and creation (but usually just copying and editing )) )
Edit : aaaand broad imagination to create all sort of tech/unit ideas.. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
I am ready to spare some of my gametime to help if needed for the project, if you could give me some indication of standards/roadmap or just point me to threads where I can find "we use that and that in that format to do that". /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Experience is something we DEFINITELY need here. I'm new to this entire thing, as is pretty much everyone here, so someone who knows what they're doing is WELCOME.
Got any familiarity with Torque?
Well, no. The only engine I worked with is Q3, and had a look at a few different free ones, but none of the commertial products. (and to be honest I am hardly in the state of sparing 150$ for that at the moment).
Since you guys use Torque, it will possibly be the best for me to get on modelling side (unless I will find another way of getting the engine SC).
As for the models, what programms do you use? What polycounts are you aiming for? Reading about Torque, we can get to quite a high detail with it.
Since you guys use Torque, it will possibly be the best for me to get on modelling side (unless I will find another way of getting the engine SC).
As for the models, what programms do you use? What polycounts are you aiming for? Reading about Torque, we can get to quite a high detail with it.
Last edited by theTroy on Thu May 01, 2008 2:32 pm, edited 1 time in total.

Thank you parci





