Posted: Tue May 04, 2010 1:21 pm
This, only with regards to the cloak issue.
We have in this game two cloak systems: regular cloak (under tac) and heavy cloak (under gar).
Let's compare the two.
reg cloak:
* medium energy consumption
* medium signature reduction (sbs with cloak on and stuff dismounted at around 24% sig ?)
heavy cloak:
* high energy consumption
* high signature reduction (sbs with cloak on and stuff dismounted at around 6% sig ?)
so, if you want and you have them both (bios mainly), you can have both in cargo and switch with ctrl-8. That way you can pass the intcamp undetected and switch to the less draining cloak when you're far enough so you can clear the other 2-3k to your minimal setup distance still under cloak.
dogbones: I tried the whole swapping issue in a game and there is no huge bump in signatures. There is no "arming time" for cloaks. besides half the problem is absorbed into the transfer to higher sig system.
orion: to conclude we already have this in the game.
We have in this game two cloak systems: regular cloak (under tac) and heavy cloak (under gar).
Let's compare the two.
reg cloak:
* medium energy consumption
* medium signature reduction (sbs with cloak on and stuff dismounted at around 24% sig ?)
heavy cloak:
* high energy consumption
* high signature reduction (sbs with cloak on and stuff dismounted at around 6% sig ?)
so, if you want and you have them both (bios mainly), you can have both in cargo and switch with ctrl-8. That way you can pass the intcamp undetected and switch to the less draining cloak when you're far enough so you can clear the other 2-3k to your minimal setup distance still under cloak.
dogbones: I tried the whole swapping issue in a game and there is no huge bump in signatures. There is no "arming time" for cloaks. besides half the problem is absorbed into the transfer to higher sig system.
orion: to conclude we already have this in the game.