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Posted: Tue Jan 08, 2008 5:59 pm
by radruin
Well the .PDF file C:\Torque\TGE_1_5_2\example\GettingStarted.pdf seems good. I'm having trouble with the world editor, though. I made the C:\Torque\TGE_1_5_2\example\GameOne folder like it said, and made the hills like it said, but I can't seem to save my map in C:\Torque\TGE_1_5_2\example\GameOne\data\missions
It doesn't give me that folder to choose from; in the save menu, it only shows three directories I can save in

http://i241.photobucket.com/albums/ff255/R...rectoryTree.jpg

And when I tried copy-pasting the entire desired file path ( C:\Torque\TGE_1_5_2\example\GameOne\data\missions\GameOneMission.mis ) it gave me this error:

http://i241.photobucket.com/albums/ff255/R...tedDirError.jpg

I was about to pm Datamine about it, but figured I'd post here first. Also, that folder (the one it's saying is read-only) doesn't appear to actually be read-only. I don't really know what to do. Ideas?

EDIT: Bleh, the pictures are all fuzzy when I post the image here; I'm replacing them with url tags instead of img ones.

Posted: Tue Jan 08, 2008 6:23 pm
by the_dare
yep it is screwed in torque!!!
you'll have to change some of the source and compile it!
i havnt had time to yet on mine but thats what is needed!

i might have a look at the faction/Core section and start looking into how that will work! and then make and ICE substitute.

Posted: Tue Jan 08, 2008 6:31 pm
by the_dare
what .net will we be using?

3.5?

Posted: Tue Jan 08, 2008 7:02 pm
by asheron2k
the_dare wrote:QUOTE (the_dare @ Jan 8 2008, 12:31 PM) what .net will we be using?

3.5?
... Hopefully none

Posted: Tue Jan 08, 2008 7:16 pm
by the_dare
yeah but for parts we may have to depending on certain functions ect.

but i was thinking that we can also compile this for xbox 360!

Posted: Tue Jan 08, 2008 7:18 pm
by Hockfire
QUOTE but i was thinking that we can also compile this for xbox 360![/quote]

?

Posted: Tue Jan 08, 2008 7:31 pm
by the_dare
says we can on the torque website

Posted: Tue Jan 08, 2008 7:43 pm
by radruin
You need to purchase an Xbox developer license or something like that from Microsoft, if I remember right. At any rate, this can't be a console game, since typing is so important, etc.
So it's the source that's screwed up...Well that just sucks. Lemme just confirm with Datamine first, before I start burrowing about in the source code.

Posted: Wed Jan 09, 2008 12:27 am
by radruin
Okay. So Datamine is once again my Hero of the Day ™.

Dare, only being able to see those folders isn't something wrong; it's just a poorly-explained feature.
The folders tutorial.base, starter.fps, starter.racing, and demo in the Examples folder, are all different projects. In the Examples folder, there is a .bat file for each one, that contains:
QUOTE torqueDemo.exe -game projectName[/quote]where projectName is the name of the folder of that project. Running the .bat file will let you run the appropriate project (and thereby save to the right place in the Mission Editor). So I'm back on track.

Posted: Wed Jan 09, 2008 7:27 am
by the_dare
didnt know that thanks