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Posted: Fri Dec 14, 2007 9:56 pm
by the_dare
lol just make sure you have lots of id otherwise you'll get turned down!

Posted: Sun Feb 17, 2008 1:18 am
by karate5662
just wondering but, what kind of models does the torque engine support by default?
I think one of our best bets for model format, as far as ease of use goes, is .3ds because it supports models as well as animations using bones.

Posted: Sun Feb 17, 2008 9:21 am
by Hockfire
JetChambers wrote:QUOTE (JetChambers @ Feb 17 2008, 01:18 AM) just wondering but, what kind of models does the torque engine support by default?
I think one of our best bets for model format, as far as ease of use goes, is .3ds because it supports models as well as animations using bones.
the_dare wrote:QUOTE (the_dare @ Nov 11 2007, 03:48 PM) torque uses .dts files which can be exported from milkshape!
This means that I (Using Wings3D) could convert .wings in .obj (in Wings3D) and then convert .obj in .dts (in MilkShape)

Same if you already have a .obj or a .3ds, but less complicated, as you just convert them to .dts in Milkshape. The point is that Torque (as far as I know) will only accept .dts.

There's a 30 day trial of Milkshape at www.download.com, but I wouldn't advise you to blow up the 30 days. Yet.

Posted: Mon Feb 18, 2008 5:31 pm
by asheron2k
The actual site for milkshape