"One side" Aleph Resonator

Development areas for Allegiance core (IGC) design.
carbon
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Post by carbon »

Can you make it suck the enemy team through to your side of the aleph?

Suck, not Blow - with no warning flash.
aem
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Post by aem »

This thread really doesn't need to be a discussion of how to implement this. Each core can implement it in a different way. Its more discussion of providing the option. But you don't have to think of Aleph res in terms of how the current aleph res operates either.

Unless this is granted as a faction specific bonus (which seems like a good idea on its own) I think it would be nice to have a one side res that damages, but rarely destroys camping ships. Basically it would weaken the campers before the bomber comes through to give it a better chance. Make them cost about $1000, have a range of 1000m for level 1 of 1,500m for level 2. Have them take away about 1/3 of the hull of a heavy int. Make them load very very slowly so you can really only manage to shoot one per aleph per bomber, though multiple could be fired with more bombers (Phoenix costs per missile should be higher).
HJ_KG
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Post by HJ_KG »

,
Last edited by HJ_KG on Mon Jun 11, 2012 5:39 am, edited 1 time in total.
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Kltplzyxm
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Post by Kltplzyxm »

I really like AEM's idea. I think having a regular one-sided res would imbalance large games too much. Tactics like turtling while trying to tp2 would no longer be a viable tactic as defenders can expect to get demolished by a one-sided res and have no ability to defend. Allowing a one-sided res to just merely weaken the defenders will keep things interesting while not making the original 2-sector res an obsolete tech.

I would even say go for 1/2 damage to all ships within the 1-sided res's range of 1000m. Make it maim but not kill. Something like that in the defender's arsenal will also make games very interesting. You could weaken an expected bbr attack before they come through an aleph. Fun all around! Would be cool to even allow it to maim capships?

EDIT: Clarifying my thoughts.
Last edited by Kltplzyxm on Tue Jul 24, 2007 11:13 pm, edited 1 time in total.
batman
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Post by batman »

Yeah, AEM -- thanks for the work you are doing. I liked teh idea of having this do partial damage to ships (I would also only partial damage minefields and towers, if possible). A partial one-way res should be an option -- let the core folks decide on if and how to implement it.
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FreeBeer
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Post by FreeBeer »

The team being one-way ressed has an option... run away, or rush the aleph. Rushing might be viable assuming the other team is close to the aleph (which would be why they would employ a one-sided version).
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Raveen
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Post by Raveen »

I can't see any reason not to implement it assuming it's an easy thing to add to Alleg and ICE.

More options = Good in my book.
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juckto
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Post by juckto »

Is it/would it be possible to alter the time taken for an aleph res to go off?
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Raveen
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Post by Raveen »

This can currently be done I believe. But it's a global so you can only have one value for all res type weapons.
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apochboi
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Post by apochboi »

I like this idea. I say Nice work Kage.
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