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Posted: Sat Jun 16, 2007 12:29 pm
by Cadillac
I might think about skimming python, but C++ seems like a whopper atm, got my hands veeery full.

(Don't expect me to be a coding genius anytime soon /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />)

Posted: Sat Jun 16, 2007 7:00 pm
by HSharp
Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jun 15 2007, 05:48 PM) True but not having to alloc and dealloc points in Java makes a huge difference in maintainability at a price of performance. Most of the time, for business apps, that performance hit is acceptable as there are also ways around it.
Yeah I know that there is a great deal of difference between actually using the languages, but for learning purposes once you learn one its easier to learn others. Would be best to learn in Java or C++ though.

Posted: Fri Jul 27, 2007 8:24 pm
by Imperio59
I may be coaxed into coding a few parts of Quantus (not the whole game but some sub classes or game logic parts...). I have a fair amount of good C++ experience and I could learn Python without too much trouble, I already know about 6 or 7 languages fairly well (C/C++/Java/Javascript/PHP/SQL/ActionScript and some more obscure ones) well so learning a new one shouldn't be that hard. I was Lead coder for several HL/HL2 Mods (all written in C++) the latest being www.calibermod.com which I left a while back due to lack of time...

EDIT:So yea, I looked at blender and Python, and while Blender is a complete mystery to me (just like every other modelling program I ever bothered to open) it looks like a nice engine/Dev tool combo... Once you get things going, if you need a part time coder on things like game mechanics or UI programming, give me a PM/E-mail (preferably the latter).

Posted: Fri Sep 14, 2007 1:15 pm
by muman42
we could do with adding the thread on coding from the 'general' forum page to here methinks...

Posted: Fri Sep 14, 2007 4:48 pm
by Cadillac
Let's wait a while for the general thread to run its course. Unless we can get BV to copy/split it.

I only have mods powers here otherwise I'd have done it myself.

Posted: Sat Sep 15, 2007 11:54 am
by cuculet
You can try one of these games. All are open source. Im searching for something now.

http://osswin.sourceforge.net/games.html

Posted: Sat Sep 15, 2007 6:37 pm
by radruin
Going to have to take a closer look at that Fight Win Prevail game under the FPS category on that site, cuculet; it could have potential.

Shoot...they're abandoning the FWP game; here's hoping it's salvageable

Posted: Sun Nov 11, 2007 2:49 pm
by Cadillac
So did we actually decide on something yet?

Posted: Sun Nov 11, 2007 3:00 pm
by radruin
Most likely Torque, and C++; I think I get C++ enough now; I'd just like to figure out exactly how to lay out my code to accommodate the client-server relationship, and then I'll order Torque and get a-started.

Posted: Sun Nov 11, 2007 3:16 pm
by the_dare
Radruin wrote:QUOTE (Radruin @ Nov 11 2007, 03:00 PM) Most likely Torque, and C++; I think I get C++ enough now; I'd just like to figure out exactly how to lay out my code to accommodate the client-server relationship, and then I'll order Torque and get a-started.

good now we are getting somewhere!
i start doing as much as possible!