Suggestion on Base Capping/Defense

The land-based version of Allegiance, under construction.
radruin
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Post by radruin »

lol I agree. It would be more realistic + fun to have to wipe out the last few stragglers.
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
HSharp
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Post by HSharp »

Meh I suppose.....and yes it could be magic...like how when you kill people you do more damage with weapons magic /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

I was thinking it can be a hassle having to wipe out every single person, you could have an annoying person hiding around in the base, but I suppose it could work, I mean its not like base layout has even been covered yet. Speaking of base layout, not the best place to put it but is it going to be scaled to size in the map or will it be like a seperate thing like a different screen when you are docked in base.
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radruin
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Post by radruin »

I think it would be easy enough to make it part of the same map that the base itself is on (i.e. make the base hollow). And um....
It would require more models, but I think we could go with 3 different-sized base layouts that change based on the number of players (provided that the change wouldn't take place during a base invasion).
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QUOTE (Cadillac)Does that mean that dying is effectively a perma-ban from the "Life" server?[/quote]
barizanz
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Post by barizanz »

Just going off of some of the ideas so far.

If you get into the control room you can prevent the other team from transferring in, essentially capturing the base. If the remaining units are strong enough they might retake it making it important to clear the base when captured. If the enemies remaining inbase aren't enough they will have to attempt to capture the base from the outside again.

troop transports could provide a way of getting to the door without dying (its harder to destroy a heavily armored vehicle than a couple infantry units). Even with a transport, the units will still have to capture the base once inside. Cloaks could provide another method of entry.
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Barrager
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Post by Barrager »

RAD: Edited for...totally random stuff. Carry on ^^


another thing to think about. Transport should have 2 different weapons. one is Equipped to both version of the TT's which is a close range EM Disabler. This thing is what actually disables the station AKA powers down the stations core so it;s shields will not recharge it can be used after the shield has been taken down, and will disable the bases functions including life support, which means the defenders must get to the power Core and reboot it before the O2 runs out and the Attackers can fend off any attempt from that area. The Attackers are specially equipped to deal with a no atmosphere environment. Otherwise is power is restored the attackers must deal with automated defenses as well as human. plus the defense will not be dealing with a time limit, they simple must fend off the threat.


I think that a Land base Allegiance will have to be more evenly divided. AKA Ships themselves are much more valuable and things in spaces are much harder to kill. If done correctly I feel that Outposts would be obsolete, Carriers would take there place. Tech bases would require turrets and gun fire would have to be much less effective on the outside.

Shields would have a much slower recharge rate but be much stronger the same with shields. this applying to large and Station shields only.

Basically make the battle have 2 sides, and ongoing on outside where A carrier enters the sector and stays out of range of the base defined turrets. there ships can launch and chisel away from each others shields, then bombers can start making runs. or if the technology is right transports.

So, Like HSharp said KISS

so lets recap.

[indent]Things to consider. Carriers having a walking space, perhaps all capitol shipsBases and large shields being much more resiliantWeapons fire in space less accurate and less effective Inorder to allow battles to have more duration and medium ships, though less effective, will be able to perform their dutiesShields will have less of a regen rate and more of a durabilityPS. I seem to have gotten the wrong Idea, I thought you guys were talking about having a space inside stations where places could fight as humans and also be able to play the space side of allegiance. Which I myself have been contemplating long and hard for about 2 years now about how I could go about doing that. I'm still trying to think of possible program theories that would be fit 2 environments into one without lag and processor intensive issues
Last edited by Barrager on Tue Jun 05, 2007 10:06 pm, edited 1 time in total.
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cuculet
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Post by cuculet »

Maybe we could make the shields not regenerable. That would be funnier. Just like hull.

And the processing problem for 2 environments ... that is a problem.
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redavian
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Post by redavian »

how about, once the htt/tt or what ever, has taken the shields off, you exit the htt, and run into the base, which is a kind of minigame, in which there is a corridor, and a few twists and turns, that the infantry have to fight through, auto turrets, drones etc, and once any of the troopers makes it to the end, there is a control panel, to redirect the teleporter, so their troops cannot launch form the base, and yours can. no REAL defenders are there, just lots of drones etc
XP105
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Post by XP105 »

RedAvian wrote:QUOTE (RedAvian @ May 15 2008, 12:51 PM) .....no REAL defenders are there, just lots of drones etc
I say no to that, keep pc defenders, the drones would have to have a certain difficulty and AI, which would be either too easy for all, too hard for all, or too hard for newbs yet very easy to vets. Keep the player controlled defenders, and you get different difficulty due to the skills of the players. although it is a good idea to have a few drones

(Remote controlled turrets controled from the command room or where ever??)
Virex
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Post by Virex »

I'd say some automated defences in the floor and ceiling etc. and possibly portable turrets that you can pick from the store room and deploy where you need them (anyone who has played half-life 2 will probably know what i'm thinking of)
Cadillac
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Post by Cadillac »

I think we should make it like an FPS minigame with control points. (Like Starwars Battlefronts)
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