Expansion is named such primarily because it has adv cons. The idea is that even against a strong force, you could push a con into a sector and whore the sector with ints. Ints are "supposed" to be tied fairly close to a base, but there is a lot of debate on whether or not its too easy for them to go long ranges.
2nd reason: HTT's. Capping a base "expands" your territory. Blowing it up with bombers or galvs doesn't gain you any territory, it merely reduces how much the enemy has.
Supremacy is ideally about using your figs to rip around quickly responding to threats and killing any enemy bases that arise in a very fluid manner, thus lording over the entire map.
Expansion
Last edited by Adaven on Thu May 03, 2007 4:35 pm, edited 1 time in total.
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terrenblade
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Adaven wrote:QUOTE (Adaven @ May 3 2007, 01:00 AM) <snip>
Tactical - Derision
Sf -> Cloak Hardpoint - allows ints to mount sig cloak
Utl 1 and 2-> Armor Piercing Ammo 1 and 2 - overwrites normal minigun, the difference is in the damage class, where they are given improved damage against utl hull.
So, youd be makeing TAC the most powerfull? Imagin it for a moment, UTL-Mini3 cloaking ints, owning up everything in sight. All they need is a bomber or something
I'm all for that
Mad? Oh yes, quite mad.
Vader shot the nans first.
Vader shot the nans first.
Well, you'd still need dual tech paths for it, but yeah, why not?
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CronoDroid
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terrenblade
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CronoDroid
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Not if you rush tp1 and use your tf sf to drop a tp right next to their home tac!
Who needs adv tech when you can have basic sup, basic tac and garr!
Who needs adv tech when you can have basic sup, basic tac and garr!
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
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CronoDroid
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My dream is that one day the fuel on interceptors will be nerfed by roughly 30%. I don't really mind the fact that ints dominate in 1v1 fights. I do mind the fact that they can travel 1 sector over, dominate, and then get back to home, *and* do it faster than any other techpath. Sup, by contrast, has the same range as expansion, but less 1v1 fighting capability.
I don't want to see the damage output of interceptors nerfed, I just want people to have to think about whether they *really* can afford to go run to the next sector over to kill that miner.
I don't want to see the damage output of interceptors nerfed, I just want people to have to think about whether they *really* can afford to go run to the next sector over to kill that miner.
We've upped our standards. Up yours.