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Posted: Fri Apr 06, 2007 2:15 am
by asheron2k
I'm going to side with Froggy on this one.

You either fix a bug and balance on a clean slate or refine the bug into a feature and balance around that.
Balancing around a bug just isn't an option.(Well, ok it is, but it's a bad one)

Posted: Fri Apr 06, 2007 2:25 am
by Elephanthead
So your quiting because of a bug that has been around for 5 years, OK cut down on the drama flakes.

Posted: Fri Apr 06, 2007 6:42 am
by zecro
It's because when something goes through an aleph, it's signature is automatically raised becuase of the quantum hiccup that occurs when the wormhole is entered. Basically, for a few moments, your ship assumes a quantum state that has a certain amount of signature which may be visible to the entire sector. After the teleport is complete, your state stabilizes, and your ship regains its previous signature. Unfortunately, this signature-jump is one of the drawbacks of alephs and teleports.

See, not a bug. Problem solved.

Posted: Fri Apr 06, 2007 7:05 am
by WhiskeyGhost
zecro wrote:QUOTE (zecro @ Apr 6 2007, 01:42 AM) It's because when something goes through an aleph, it's signature is automatically raised becuase of the quantum hiccup that occurs when the wormhole is entered. Basically, for a few moments, your ship assumes a quantum state that has a certain amount of signature which may be visible to the entire sector. After the teleport is complete, your state stabilizes, and your ship regains its previous signature. Unfortunately, this signature-jump is one of the drawbacks of alephs and teleports.

See, not a bug. Problem solved.
i concur, shouldn't an aleph show signs of change, and possibly, shouldn't your ship need temporary shielding to provide a safe passage through what is basically a "tear" in space time? /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Posted: Fri Apr 06, 2007 7:21 am
by jgbaxter
That's right, all ships come with navigational shields in addition to the standard ss/ms/ls, you only notice it though if you're going through the aleph. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Posted: Fri Apr 06, 2007 7:55 am
by Death3D
Getting killed like that is the reward for camping an aleph... a task which otherwise would prove useless if you couldn't be eyed unless you got to 40 m away from you.
Find another aleph, find a diversion, etc. There's a player compromised in camping that aleph. Make another player get compromised in diverting him.

Posted: Fri Apr 06, 2007 8:02 am
by Gappy
Camping alephs would still make sense, it's still a single chokepoint by which enemies must travel to go inside of a sector. It's a crappy bug that deserves fixing. You're just making excuses if you need a crutch like that bug to help you camp an aleph.

Posted: Fri Apr 06, 2007 8:14 am
by ImmortalZ
Eh? If you are not camping an aleph in scouts against SBs, you deserve to get pwned. When did camping an aleph with ints become a valid and working tactic? Oh wait...

Posted: Fri Apr 06, 2007 10:25 am
by WhiskeyGhost
Gappy wrote:QUOTE (Gappy @ Apr 6 2007, 03:02 AM) Camping alephs would still make sense, it's still a single chokepoint by which enemies must travel to go inside of a sector. It's a crappy bug that deserves fixing. You're just making excuses if you need a crutch like that bug to help you camp an aleph.
you say that like every map is beachball =P

Posted: Fri Apr 06, 2007 10:55 am
by CronoDroid
Nobody gets past my Patty of Doom...usually.