NO EYE ON ALEPH ENTRANCE

Tactical advice, How-to, Post-mortem, etc.
asheron2k
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Location: Texas

Post by asheron2k »

I'm going to side with Froggy on this one.

You either fix a bug and balance on a clean slate or refine the bug into a feature and balance around that.
Balancing around a bug just isn't an option.(Well, ok it is, but it's a bad one)
Clay_Pigeon wrote:QUOTE(Clay_Pigeon @ May 13 2008, 08:24 PM) can i post a story about my cat flying an elf?
Elephanthead
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Post by Elephanthead »

So your quiting because of a bug that has been around for 5 years, OK cut down on the drama flakes.
zecro
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Location: Redmond, WA

Post by zecro »

It's because when something goes through an aleph, it's signature is automatically raised becuase of the quantum hiccup that occurs when the wormhole is entered. Basically, for a few moments, your ship assumes a quantum state that has a certain amount of signature which may be visible to the entire sector. After the teleport is complete, your state stabilizes, and your ship regains its previous signature. Unfortunately, this signature-jump is one of the drawbacks of alephs and teleports.

See, not a bug. Problem solved.
WhiskeyGhost
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Post by WhiskeyGhost »

zecro wrote:QUOTE (zecro @ Apr 6 2007, 01:42 AM) It's because when something goes through an aleph, it's signature is automatically raised becuase of the quantum hiccup that occurs when the wormhole is entered. Basically, for a few moments, your ship assumes a quantum state that has a certain amount of signature which may be visible to the entire sector. After the teleport is complete, your state stabilizes, and your ship regains its previous signature. Unfortunately, this signature-jump is one of the drawbacks of alephs and teleports.

See, not a bug. Problem solved.
i concur, shouldn't an aleph show signs of change, and possibly, shouldn't your ship need temporary shielding to provide a safe passage through what is basically a "tear" in space time? /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
jgbaxter
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Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

That's right, all ships come with navigational shields in addition to the standard ss/ms/ls, you only notice it though if you're going through the aleph. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
Death3D
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Post by Death3D »

Getting killed like that is the reward for camping an aleph... a task which otherwise would prove useless if you couldn't be eyed unless you got to 40 m away from you.
Find another aleph, find a diversion, etc. There's a player compromised in camping that aleph. Make another player get compromised in diverting him.
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die! Image
Gappy
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Post by Gappy »

Camping alephs would still make sense, it's still a single chokepoint by which enemies must travel to go inside of a sector. It's a crappy bug that deserves fixing. You're just making excuses if you need a crutch like that bug to help you camp an aleph.
We've upped our standards. Up yours.
ImmortalZ
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Post by ImmortalZ »

Eh? If you are not camping an aleph in scouts against SBs, you deserve to get pwned. When did camping an aleph with ints become a valid and working tactic? Oh wait...
WhiskeyGhost
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Post by WhiskeyGhost »

Gappy wrote:QUOTE (Gappy @ Apr 6 2007, 03:02 AM) Camping alephs would still make sense, it's still a single chokepoint by which enemies must travel to go inside of a sector. It's a crappy bug that deserves fixing. You're just making excuses if you need a crutch like that bug to help you camp an aleph.
you say that like every map is beachball =P
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
CronoDroid
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Post by CronoDroid »

Nobody gets past my Patty of Doom...usually.
Last edited by CronoDroid on Fri Apr 06, 2007 10:55 am, edited 1 time in total.
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