Most Awesome (basic) Ship In Game

Allegiance discussion not belonging in another forum.
ogorass
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Post by ogorass »

TF scout: dual gatt, nana, beacons, plas gens, teh paint
Belt fig: speed, nan, hull, gatt2/df2/mrm2/boostah2 right away if you're lucky
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CronoDroid
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Post by CronoDroid »

Need Interceptors!
SP4WN
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Post by SP4WN »

SP4WN wrote:QUOTE (SP4WN @ Mar 31 2007, 04:38 AM) Dude, aside from the known whores we all know scouts rule the "waves" especially when I gets me a Hvy scout loaded with; a nan2, AC3, MP or PM2 and my favourite killer turret gunner Death....I mean @#(! thats just asking for trouble, send in a bbr to own the base while you nan and let death get some insane KB owning hvy ints while they are wondering wtf just happened to them.
Terralthra wrote:QUOTE (Terralthra @ Mar 31 2007, 05:56 AM) I'm pretty sure Heavy Scouts aren't basic ships.
And a Re-read for Terra, Iv highlighted the key words for you /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

The green one means scouts as in the scouts you start with, the red word means my preference. I am happy I could clear this matter up for you.

Spawn /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />
Cadillac
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Post by Cadillac »

Lt. Int ftw.
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batman
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Post by batman »

Scouts baby, scouts. Even in you inteceptors, no probes means you are gonna see where those enemy bases are to hoor on. Seriously, scouts are more useful to the comm then any other ship, are they not?

how often do you hear com say NAN the Con, or NAN the bbr, or NEED PROBES in xyz sector, vs. how many time you hear comm say hoor it up.

Also, with enough reasonably clued in scout pilots, you can break a camp on a base with mass proxxing. Count to three, exit base, drop prox, head to int and drop more prox and shoot missiles.

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Raveen
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Post by Raveen »

In an int you don't need to see bases. Just fly from He rock to He rock and kill miners.
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General_Freak
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Post by General_Freak »

So, by basic ships you mean scouts, fighters, lt ints, and lt SFs? Of those 4, the most awesome must be the scout.
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guitarism
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Post by guitarism »

Patties > all /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
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Terralthra
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Post by Terralthra »

SP4WN wrote:QUOTE (SP4WN @ Mar 31 2007, 05:51 PM) And a Re-read for Terra, Iv highlighted the key words for you /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

The green one means scouts as in the scouts you start with, the red word means my preference. I am happy I could clear this matter up for you.

Spawn /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />
...
Last edited by Terralthra on Sat Mar 31, 2007 6:41 pm, edited 1 time in total.
apathos
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Post by apathos »

Scout is my favorite ship. Lower on firepower, but most versatile. You can stop the enemy, find the enemy, attack miners, defend miners, attack bomb runs, defend bomb runs, etc.

Sure, other ships can do it better, but only the scout can do it all!
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