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Posted: Sun Dec 10, 2006 11:08 pm
by finn_bryant
QUOTE hmm, not sure i like that.

besides, boosters are giant fixed rocket engines on the back of your ship, they cant thrust sideways[/quote]

i think he's suggesting that course lock effectively removes space drag, thus making it follow newtons first law, (objects remain at constant velocity unless acted upon).

its an interesting idea. i've always wondered what would happen if you made drag optional, except that maybe making it take a long time to reload, like shields. it would mean that the cap ships would be more usable, but more easily wrecked too.

i could imagine people taking a cap ship at a base at 200m/s and realising with 500m that they had to stop. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

but anyway, i think this would have too much of an effect on gameplay... and it wouldn't really fit just allowing it on one ship.

Posted: Mon Dec 11, 2006 8:55 am
by Anguirel
Make it a new cloak-slot device. "Quantum Physics Cloaking" allows your ship to hide from Alleg-style Physics. It also both kills and doesn't kill cats. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

Posted: Mon Dec 11, 2006 11:20 am
by Psychosis
bad idea, i can see this being highly exploited.

you could really get a bbr moving with that.

keep courselock the way it is, the toggle is nice, but heh, is hitting the button twice that hard?

Posted: Mon Dec 11, 2006 1:22 pm
by madpeople
i think it actually would be annoying holding, but if that's what he's used to and wants, it just takes your finger (or thumb) out of action while you hold it.

but if you did it for short periods, but then it wouldn't really have that much of an effect thanks to the inertia of your ship

but in other news, physics on and off switches are bad mmmkay

Posted: Mon Dec 11, 2006 1:42 pm
by Raveen
I could see it being useful in dogfighting (set course lock as you strafe past a target) or for nanning as you could repeatedly course lock to stay with the bbr and move about it whilst nanning all the time (a bit like using sidethrust).

Posted: Mon Dec 18, 2006 7:44 pm
by j_k
madpeople wrote:QUOTE (madpeople @ Dec 11 2006, 08:22 AM) i think it actually would be annoying holding, but if that's what he's used to and wants, it just takes your finger (or thumb) out of action while you hold it.
That's true, but I have it remapped so the courselock key is Q -- just like tachyon. That makes it easier.

I'll try to install it today.

--j_k

Posted: Mon Dec 18, 2006 8:07 pm
by j_k
Cool, it works. Thanks mp.

After playing Tachyon, this way feels more natural to me. Tach and Alleg still fly very differently, though /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

--j_k

Posted: Mon Dec 18, 2006 8:54 pm
by madpeople
i'm guessing you figured to change the "l" in the script to "q" /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

also thank fynn /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />