Posted: Sun Dec 10, 2006 11:08 pm
QUOTE hmm, not sure i like that.
besides, boosters are giant fixed rocket engines on the back of your ship, they cant thrust sideways[/quote]
i think he's suggesting that course lock effectively removes space drag, thus making it follow newtons first law, (objects remain at constant velocity unless acted upon).
its an interesting idea. i've always wondered what would happen if you made drag optional, except that maybe making it take a long time to reload, like shields. it would mean that the cap ships would be more usable, but more easily wrecked too.
i could imagine people taking a cap ship at a base at 200m/s and realising with 500m that they had to stop. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
but anyway, i think this would have too much of an effect on gameplay... and it wouldn't really fit just allowing it on one ship.
besides, boosters are giant fixed rocket engines on the back of your ship, they cant thrust sideways[/quote]
i think he's suggesting that course lock effectively removes space drag, thus making it follow newtons first law, (objects remain at constant velocity unless acted upon).
its an interesting idea. i've always wondered what would happen if you made drag optional, except that maybe making it take a long time to reload, like shields. it would mean that the cap ships would be more usable, but more easily wrecked too.
i could imagine people taking a cap ship at a base at 200m/s and realising with 500m that they had to stop. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
but anyway, i think this would have too much of an effect on gameplay... and it wouldn't really fit just allowing it on one ship.