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Posted: Sun Nov 26, 2006 7:49 pm
by madpeople
well they were talking about ramming it or getting someone else to take them down, i'm just pointing out that given enough time, and an enemy team who cant be bothreed to defend their spec mine while a ng SB snipers down the shields, you can solo cap a giga spec mine /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Posted: Sun Nov 26, 2006 9:36 pm
by guitarism
I'm pretty sure Utl does more damage vs shield then sniper does
Posted: Sun Nov 26, 2006 9:36 pm
by CronoDroid
Again, only on Six Team Games™ where there's 100 sectors and four people a side.
Posted: Wed Nov 29, 2006 8:08 am
by Adaven
Sniper 2 does 1/2 the damage per shot, shoots slightly more shots per second and uses 1/2 the energy of utl3 against lt station shield. It's a tossup really. definitely use sniper2 if you only have utl2.
or just get a scout that finds dis2 floating to help you out.
Posted: Wed Nov 29, 2006 4:19 pm
by Gappy
guitarism wrote:QUOTE (guitarism @ Nov 26 2006, 01:36 PM) I'm pretty sure Utl does more damage vs shield then sniper does
I like how you're correcting him on what weapon to use in what's probably the single most unlikely thing to ever happen in Allegiance.
And instead of getting a scout to help you out, get them to do something useful and get an accompanying stealth bomber /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Posted: Wed Nov 29, 2006 4:27 pm
by Raveen
Gappy wrote:QUOTE (Gappy @ Nov 29 2006, 04:19 PM) I like how you're correcting him on what weapon to use in what's probably the single most unlikely thing to ever happen in Allegiance.
Nah, an EMP int/TT run is far less likely /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Posted: Wed Nov 29, 2006 4:32 pm
by madpeople
sorry, but i am right.
i have checked ICE
utl3 uses 2* the energy per shot than sniper 2
utl 3 does 6.5 dmg / shot
sniper does 3.75, but you get 2*the number of shots for your energy so that makes it 7.5 dmg
and sniper fires faster
both have a dmg multiplier of 1 vs lt base shield, but utl is 0.25 vs lt hull, sniper is 1 vs lt hull (doesnt matter since yor gonig to ng it anyway.
in conclusion, if you ever need to solo cap a giga spec ref with a ng sb, use sniper if you get the chance to select your loadout knowing thats what your gonig to do.
p.s. @rav, i believe that has been done
Posted: Wed Nov 29, 2006 4:52 pm
by Raveen
madpeople wrote:QUOTE (madpeople @ Nov 29 2006, 04:32 PM) p.s. @rav, i believe that has been done
Oh I know it's been tried, hell RT tried it in a particularly desperate SG once (unsuccesfully naturally). I still suspect that NG SBs crop up a tad more often /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Posted: Wed Nov 29, 2006 5:02 pm
by madpeople
yes, but a ng sb sitting next to a giga spec mine gunning down its shield for several mins, then capping it with its ng missile, and noone ripping in to defend?
Posted: Wed Nov 29, 2006 5:20 pm
by rojomojo915
Raveen wrote:QUOTE (Raveen @ Nov 29 2006, 11:27 AM) Nah, an EMP int/TT run is far less likely /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
funny u should say that, ive thought of using that strategy a couple of times recently