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A place to post suggestions for new features, new bugs, and comments about the existing code.
darkwhistle
Posts: 15
Joined: Fri Sep 29, 2006 9:13 pm

Post by darkwhistle »

Actually this bug has been around since the old days. The workaround was to not use thrusters or boosters when you go into a base. Because if you do, even if you change stations or ships, when you leave the boost/thrust command is still active.
Terralthra
Posts: 1748
Joined: Fri Nov 18, 2005 8:00 am
Location: San Francisco, CA, USA

Post by Terralthra »

Your_Persona has created a patch for this issue, it will not make it into R3, but possibly the next review.

YP /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />
Dogbones
Posts: 2721
Joined: Mon Nov 24, 2003 8:00 am
Location: Virginia

Post by Dogbones »

Terralthra wrote:QUOTE (Terralthra @ Nov 1 2006, 06:36 PM) Your_Persona has created a patch for this issue, it will not make it into R3, but possibly the next review.

YP /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />
Well his patch was applied and even made it to a Wed test night, it fixed the issue but broke auto-pilot /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" /> but I forgive him /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
YP /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />

It is 'on the list' and we'll get around to fixing it, YP was on the right track I think, it just needs to be 'tweaked' a bit.
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