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Posted: Mon Aug 07, 2006 3:37 pm
by Dengaroth
I honestly fail to see how that link is relevant to the discussion at hand.

If you wanted to provide some actual depth on game design theory, you could have just gone with any of the myrian college-level courses on the subject available online these days.

edit: in case you're referring to my "completely unplayable" comment, perhaps you should try playing an EoR deathmatch where everyone is hell-bent on flying tacscouts.

Posted: Tue Aug 08, 2006 3:02 pm
by Rakinite
While we're here, I want to know exactly what negative mass would do to the handling of a ship.

Posted: Tue Aug 08, 2006 4:12 pm
by KofiMan
Rakinite wrote:QUOTE (Rakinite @ Aug 8 2006, 08:02 AM) While we're here, I want to know exactly what negative mass would do to the handling of a ship.
Well, instead of slowing down, it is constantly accelerating, at an increasing rate. In whatever direction it is moving. That includes roll and pitch.

Try it a few times.

Posted: Wed Aug 09, 2006 8:15 am
by apochboi
If you put one capsule drive on a gunship they handle like ints.

just a thought.

Posted: Wed Aug 09, 2006 2:39 pm
by Rakinite
Yeah, I tried the negative mass once. It made Allegiance go crazy and crash with code 128.

Posted: Wed Aug 09, 2006 6:36 pm
by terrenblade
How many capsle drives does a battlecruser need? :eg:

Posted: Wed Aug 09, 2006 7:49 pm
by GreyVulpine
terrenblade wrote:QUOTE (terrenblade @ Aug 9 2006, 02:36 PM) How many capsle drives does a battlecruser need? :eg:
Well, a capsule drive has a mass of -98. A Battlecruiser has a mass of 10000.

-GreyVulpine

Posted: Wed Aug 09, 2006 11:24 pm
by Dengaroth
GreyVulpine wrote:QUOTE (GreyVulpine @ Aug 9 2006, 09:49 PM) Well, a capsule drive has a mass of -98. A Battlecruiser has a mass of 10000.
Short version: WAY too many /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />

Posted: Wed Aug 09, 2006 11:32 pm
by RacingPain
put those capsule drives in the race core please

i dont know why but each time i get in a tac scout capsule drive equipped, i becom mad, and try to ram from 10k wow, that thing does amazing screen shots and stupidly hi pod kills

Posted: Wed Aug 16, 2006 11:32 am
by Bard
Every once in a while I'll show up for a testing session while Hawk is refining something for balance.

These involve a lot of sitting around and repeating the same things, with extra people on either team so that if someone drops, we don't have to re-tech.

At one point, I was on the side that had already teched up and was waiting for the other side to get what they needed for testing purposes.

After mentioning that Terralthra and Raziel showed me the entire EoR tech tree early on in my allegiance experience, and some of the fun tricks, a few of us bored types attempted to re-create some of the hillarity that ensued when both of the dynamic duo went "huh. we have full tech and we're bored, might as well not waste the opportunity to screw around for a few minutes."

Needless to say, minelayer ships outside enemy red doors are fun because...

If you line up PERFECTLY via autopilot on your own green door, you can backthrust for a bit and give yourself enough room to dock at full capsule drive thrust.

Smoke plumes and flying tech show up on F3.

Dock, Launch while boosting, and judge for distance.