Patties
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CronoDroid
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Nerfing Lt Carriers would definately make the 1337-TO Patty/Carrier Rush @#(!house. And that is a tactic that keeps Giga viable, I for one have seen it work against even the 'strong' starting factions, IC + Rix. With a massive anti-stacked team, a Giga Patty/Carrier rush raped GT hard, with a stack, P/C rush $#@!ING RAPED IC $#@!ING HARD, etc.
If LtCarriers couldn't accept SR, expanding would also be nerfed. Many commanders I've seen (including me) push all the opening cons and use the Lt Carrier as a temporary homerip, in fact, the Lt Carrier can act as a homerip even after the SECOND Tele con (provided the enemy doesn't bomb rush).
If LtCarriers couldn't accept SR, expanding would also be nerfed. Many commanders I've seen (including me) push all the opening cons and use the Lt Carrier as a temporary homerip, in fact, the Lt Carrier can act as a homerip even after the SECOND Tele con (provided the enemy doesn't bomb rush).
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CronoDroid
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Three DF are better than one Hunter1... /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
If you charge an int in a dogfight with a fig you're a fool anyway.
If you charge an int in a dogfight with a fig you're a fool anyway.
Last edited by CronoDroid on Fri Jul 07, 2006 2:01 pm, edited 1 time in total.
Really that depends what tech you have at the time /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />CronoDroid wrote:QUOTE (CronoDroid @ Jul 7 2006, 02:50 PM) Three DF are better than one Hunter1... /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
If you charge an int in a dogfight with a fig you're a fool anyway.
(\__/)
(='.'=) The bunny rules all!!!
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(='.'=) The bunny rules all!!!
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Tigereye wrote:Someone Breath on their garr so it dies
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CronoDroid
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Rand0m_Numb3r
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CronoDroid
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Anyways, getting somewhat back to giga:
Remove carriers entirely for giga, and make them pay for the light drone(not a huge amount). Make sure it costs enough that the Gigas have to wait at least 1 minerload for the research and construction of carriers. For patties, giving them a bigger hitbox would also weaken their gunmounts, so be careful. Maybe half the size increase proposed, and the rest is an agility nerf. Remember, patties are supposed to be half scout/half fighter, not ubered starting fighters that cost money and only have slight weaponry nerfs.
Remove carriers entirely for giga, and make them pay for the light drone(not a huge amount). Make sure it costs enough that the Gigas have to wait at least 1 minerload for the research and construction of carriers. For patties, giving them a bigger hitbox would also weaken their gunmounts, so be careful. Maybe half the size increase proposed, and the rest is an agility nerf. Remember, patties are supposed to be half scout/half fighter, not ubered starting fighters that cost money and only have slight weaponry nerfs.
Nans are happy people. They fly around, give out repairs, and overall have a lot of fun. Why are we killing them when we can learn from their example?

On second thought, I loathe my old banner. I want a good one, does that mean I have to work for myself?

On second thought, I loathe my old banner. I want a good one, does that mean I have to work for myself?
The main problem of the patroller is the light booster.
The LtBooster does give the patty a very high traveling speed. Cruise with ~200 mps to the enemy miners/cons, and kill them. Even if your gunmounts suck a little bit, for utl crafts they're good enought...
The LtBooster does give the patty a very high traveling speed. Cruise with ~200 mps to the enemy miners/cons, and kill them. Even if your gunmounts suck a little bit, for utl crafts they're good enought...
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.