Posted: Tue Jul 04, 2006 5:01 pm
I boot MrNuub who stops donating, i get fragged...
hell no. good idea, leave the booting to the senate to review later.
hell no. good idea, leave the booting to the senate to review later.
i was talking about a random nuub, i know your MrChaos.MrChaos wrote:QUOTE (MrChaos @ Jul 4 2006, 09:19 PM) Psy
Other good part. Weasel licking asshat gets his own Senate style loving for being distruptive to overall game. Nice for those who drive us all nuts not by crappy game play but rather jack ass behavior. Hmmmm maybe we can get no prizes for booting the true asshats /unsure.gif" style="vertical-align:middle" emoid=":unsure:" border="0" alt="unsure.gif" />
MrChaos <---- not MrNuub /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Le FluerHiya all :-)
(and praise be to the developers without whose love for variables, classes and mathematics we could never enjoy this game :-)
Being a recently returning player I noted the exact same thing. This, my guess, has to do with using the absolute value of the ELO change (-32 to +32) so if you got the heck stacked out of you (many vets on one team, many eager but less skilled rookies on the other) and lost miserablely you get max points.I am a newbie and which noted a sharp increase of my Newbie-Skill tag within a short period. (joined a game where the commander for some reason resigned after only a short time (many times in a row indeed)
After logging in again I noticed that my (0) tag suddenly had jumped to (2) and indeed one game later it even went up to (3)
It's just might be the case they are getting counted since I saw my number move too after playing under minimum players for stats games (even 1vs1).After reading about the Elo settings I cam to the conclusion that for some reasons these short games must have counted towards my Elo rating. (As I get the absolute rating only as positive score)
I was told that short games should not increase my Elo rating at all. Yet I have not other explanation for my sudden pseudo-skill increase. Could it be that short games do count for newbies?
OK maybe not that nice. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />P.S.:
I would suggest changing the newbie Elo rating system as it does not seem to be a suitable indicator for the progress of a newbie. (Safe for identifying true newbies ( (0) tag)
But as far as I understand the newbie tags will be dropped in the next release.If you a getting there is to be no newbieTag from my postings then while ahhh (damn that Lyk /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> ) check with the Biguns.
What I thought I made "clear" was this rating system supported the use of NewbieTagging ( a initial concern of mine). My comment was this: you could reset a rookies win/lose stats upon losing their tag and the ranking system could easily adjust to it. A judgment call on the higher ups part if NewbieTag stats counted. There are reasons you might want to do either
Nooooooooooooo /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />Yet perhaps it would be wiser to assign newbies an Elo rating based upon their true-playing time. Hmm like Xpoints per hours of playing on a server. Thus the newbie tag would not be prone to such sudden and unpredictable jumps.
Newbs are the reason for a needed change. Stacking is a problem both when done intentionally by Vets or unintentionally by Rooks. Hider nicks, returning UberVets ( Viscur who single handed beat an entire team of 19 other players in a death match, without dying, in like two minutes) only add to the problem.
Autobalance is the flip side of the coin of an accurate rating method and the key to better game play.
TrueSkills addresses this "wait a bit for newbies to grow up" thought by making a win the criteria. You'll need a number of games to reach midpoint actually since the standard deviation is used to adjust everthing. Every first time player is assumed of average skill ( say 50 out of 100 levels) but they can be the absolute worst or absolute best (how the heck do we truly know ? ) using mu(50 is assumed)-3*omega(16.667 for daisy fresh rook) it allows rapid level correction of rook without benefiting stackWhores (the sWers may actually drop score). If you choose rebooting win/lose option upon NewbieTag stripping, their effects on game play ranks of others is minimized.... again.
Keep talking just keep being polite to the big boys you'll be fine. Me, no nasty flame jobs involing family and we'll be 'Cool and the Gang'. Thanks for the info.Well just a new player thoughts. Do not pay them heed if they strike you as old simple or stupid :-)
*wave* have a nice day!
Code: Select all
-- BEGIN PROCESSING GAME
INSERT INTO @TeamELO(TeamNumber, TeamPlayerCount, ELORating, Winner, Playtime, MaxPlayertime)
SELECT gt.GameTeamNumber, Count(p.Member_ID), SUM(((p.ELORating - 1500) * p.Modifier) + 1500) / Count(*), gt.GameTeamWinner, SUM(p.Playtime), MAX(p.Playtime)
FROM GameTeamMember gtm, GameTeam gt, @Players p
WHERE gt.GameTeamIdentID = gtm.GameTeamID
AND p.Member_ID = gtm.GameTeamMemberMemberID
AND p.TeamNumber = gt.GameTeamNumber
AND gt.GameID = @GameID
AND p.Playtime > 0
GROUP BY gt.GameTeamNumber, gt.GameTeamWinner, p.TeamNumberKsero wrote:QUOTE (Ksero @ Jul 13 2006, 03:43 PM) I Instead of throwing the same dice many times, we're throwing a new dice each time,