I'm going to side with Froggy on this one.
You either fix a bug and balance on a clean slate or refine the bug into a feature and balance around that.
Balancing around a bug just isn't an option.(Well, ok it is, but it's a bad one)
NO EYE ON ALEPH ENTRANCE
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It's because when something goes through an aleph, it's signature is automatically raised becuase of the quantum hiccup that occurs when the wormhole is entered. Basically, for a few moments, your ship assumes a quantum state that has a certain amount of signature which may be visible to the entire sector. After the teleport is complete, your state stabilizes, and your ship regains its previous signature. Unfortunately, this signature-jump is one of the drawbacks of alephs and teleports.
See, not a bug. Problem solved.
See, not a bug. Problem solved.
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i concur, shouldn't an aleph show signs of change, and possibly, shouldn't your ship need temporary shielding to provide a safe passage through what is basically a "tear" in space time? /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />zecro wrote:QUOTE (zecro @ Apr 6 2007, 01:42 AM) It's because when something goes through an aleph, it's signature is automatically raised becuase of the quantum hiccup that occurs when the wormhole is entered. Basically, for a few moments, your ship assumes a quantum state that has a certain amount of signature which may be visible to the entire sector. After the teleport is complete, your state stabilizes, and your ship regains its previous signature. Unfortunately, this signature-jump is one of the drawbacks of alephs and teleports.
See, not a bug. Problem solved.
That's right, all ships come with navigational shields in addition to the standard ss/ms/ls, you only notice it though if you're going through the aleph. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
Getting killed like that is the reward for camping an aleph... a task which otherwise would prove useless if you couldn't be eyed unless you got to 40 m away from you.
Find another aleph, find a diversion, etc. There's a player compromised in camping that aleph. Make another player get compromised in diverting him.
Find another aleph, find a diversion, etc. There's a player compromised in camping that aleph. Make another player get compromised in diverting him.
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you say that like every map is beachball =PGappy wrote:QUOTE (Gappy @ Apr 6 2007, 03:02 AM) Camping alephs would still make sense, it's still a single chokepoint by which enemies must travel to go inside of a sector. It's a crappy bug that deserves fixing. You're just making excuses if you need a crutch like that bug to help you camp an aleph.
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Nobody gets past my Patty of Doom...usually.
Last edited by CronoDroid on Fri Apr 06, 2007 10:55 am, edited 1 time in total.