NO EYE ON ALEPH ENTRANCE

Tactical advice, How-to, Post-mortem, etc.
Froggy
Posts: 965
Joined: Wed Aug 06, 2003 7:00 am
Location: Vancouver, British Columbia, Canada.

Post by Froggy »

I'm sorry but I'm done... With the Fight against stacks and the fight to be persistent in stuff.. If I'm not eyed there's no $#@!EN way PPL should be able to aim and kill me... FIX that @#(!.. I'm NEVER GONNA HTT OR STEALTH BOMB again until it's fixed.. NOW FIX IT.

-Froggy

P.S. I think I'm done!
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BS_Froggy
jgbaxter
Posts: 2181
Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

Nice rant.

P.S. "Suppressing Fire" - If it works today it'll work tommorow. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

He means the brief flicker you can sometimes get whenever an SB enters your sector "uneyed"
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

They had a fix for this, but that was also bugged and allowed bombers to be completely uneyed forever. I'm sure its on the list.
jgbaxter
Posts: 2181
Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

I understand Froggy's issue, and it's frustrating, however I look at it such that it makes perfect sense either way. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
WhiskeyGhost
Posts: 1014
Joined: Wed Dec 06, 2006 9:15 pm
Location: Gulf Coast, guess which one?

Post by WhiskeyGhost »

so your saying if someone is camping an aleph, they shouldn't be able to kill you if your sig is low enough..........wow, thats just asking for a new method of cheesiness (via sbs never having to worry about aleph camps with say.... Hvy cloak 2?)
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

I think he means the fact that an SB can entered "uneyed" but still be hunted down and killed by just about anyone that happend to see the bugged entrance
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Bacon_00
Posts: 1277
Joined: Thu Feb 19, 2004 8:00 am
Location: Yo Mamma

Post by Bacon_00 »

Hmmmm, this is obviously a bug, but I'm gonna have to say that I kinda like this bug. I SB a lot myself, and sometimes it feels almost *too* easy, like there is no defense against it. I think this bug, despite being a glitch, is in fact a good balance feature.

Sorry Froggy, gonna have to disagree with you on this one. SB's are powerful, powerful weapons in the game... I think this bug gives a tiny bit of balance to them. I've snuck into PLENTY of sectors where the enemy was holed up... you just have to time it right and know what's going on on the other side.
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"Leave Bacon alone. When he's unsure of what sector he's in somehow it works out better." -Lee
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

No, they can still kill you. They just shouldn't be able to see you at 400m when you should only be spotted at 40m.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Sushi
Posts: 405
Joined: Sat Oct 30, 2004 7:00 am

Post by Sushi »

For what it's worth (my newb opinion doen't count for much /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />) I agree with Bacon.
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