Dead stations

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
strike700
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Location: Slightly above the earths surface.

Post by strike700 »

Can you assign buildings to the NOAT team?
Apparently a California "cabin" is any place more than 4 blocks from a McDonalds.
SpaceJunk
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Location: Collision orbit

Post by SpaceJunk »

Wouldn't it be easier to leave the dead base at negative hit points, reskin and change its type to an unusable one that shows properly at radar?

Then you would need a special nanite research to bring it back to life. The first team to bring it back to 0 HP will gain it. If you aren't interested in it, you can definately blow it by firing at it some ABs more and reach some critical negative HP value.

It would be fun to see the special nans racing to recover the tech base, with fighters trying to kill the enemy's ones and bbrs waiting just in case they lose it.

The special nanites should be expansion tech, since they would be sort of an alternative to HTT capturing. And they should be expensive as freezing the hell. So if you really wanna recover that tech base you just bombed you better are ready to defend your specnans against the expectable fighter/int rush. A failed recover attempt should cost you quite a bunch of credits.
Last edited by SpaceJunk on Mon Mar 12, 2007 5:16 pm, edited 1 time in total.
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Dogbones
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Post by Dogbones »

Not a bad idea Space Junk, but first things first. Lets make it basically inanimate and then see if someone wants to run with it from there.

This is something for the core devs to drive, not the code developers, although we are the ones that need to make it possible for them.

To avoid never ending games, this could be limited to say only Belters. So just like (well not just like but you get the idea) IC bases cannot be galved, only Belters could nan a dead base back to life. I like the idea of needing a seismic to kill it for good, but again that would be for the core devs to put forward, or the players to suggest and the core devs to implement.

There can be lots of good ideas here (to expand on SpaceJunk's)
-special nans needed to 'repair' the base but a TT to make it 'live' again.
-an HTT could be mounted with one of those special nans
Last edited by Dogbones on Mon Mar 12, 2007 7:36 pm, edited 1 time in total.
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Psychosis
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Post by Psychosis »

_SRM_Strike700 wrote:QUOTE (_SRM_Strike700 @ Mar 12 2007, 11:47 AM) Can you assign buildings to the NOAT team?
this is interesting, i know that under the new faz work, noat players can hold 1st in kills...
is this possible?
Raveen
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Post by Raveen »

There are lots of good ideas in here but I think that most of them need to wait until the much vaunted replacement core file is designed. Once we have that adding stuff to the code that can be utilised by the core becomes a real possibility and core devs get to choose which flashy new features they want.
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dutchman
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Post by dutchman »

I've noticed that no one really thought about making those dead bases into a helium property so that if u do "salvage" the base u get what the is average's worth? (overall)
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Avalanche
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Post by Avalanche »

The current plan I am working on is as follows:

The dead bases will be asteroids. They will get a new flag to mark them as dead. Normal constructors will be unable to build on them, but it will be possible in a core to create a constructor able to build on a destroyed station. These constructors will be able to build on stations with a specific combination (for example "dead and buildable" or "dead and carbon").

I am right now tracking down the asteroid abilities bitmask. I wonder if anybody know anything about two of the flags LotsOfHe3 and Gold. I have a vague memory of gold asteroids somewhere in beta but I can be wrong.

Oh, if somebody wishes to create a generic "destroyed station" for me to play with feel free to do so. Later I hope to code it so we can have specific destroyed stations depending on the original station.
/Avalanche

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Psychosis
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Post by Psychosis »

i think gold is an everything asteroid.
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