Dead stations

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

I made a map with a thorium rock in the centre sector. I made it count as Carbon, Silicon and Uranium.

My point is that rock attributes are not neccessarily attached to rock types. Either that, or I completely misunderstand AME.
Last edited by juckto on Mon Feb 26, 2007 9:49 am, edited 1 time in total.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Shizoku
Posts: 5816
Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

If that's the case, I'm going to make a map exactly like hihigher but only with u rocks that have various attributes. It will be luck of the draw!
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madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

i think f5 will detect what you can build, then once you have the con, when you try to place it you can use the red triangles to tell you which other sectors it can be built on.

but it would make it harder
Avalanche
Posts: 865
Joined: Sun Feb 22, 2004 8:00 am
Location: Stockholm, Sweden, Tellus, Sol

Post by Avalanche »

I will dig a bit deeper into the properties of rocks. There might be something hidden in there /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> I will update again in a few hours when I know how it actually works /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
/Avalanche

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Any technology, no matter how primitive, is magic to those that do not understand it. (Mark Stanley, Freefall, 1999)
Quod licet Iovi, non licet bovi
12/27/07 20:48:39: <Player in trouble> (all): Run its AVA
Dogbones
Posts: 2721
Joined: Mon Nov 24, 2003 8:00 am
Location: Virginia

Post by Dogbones »

<taps fingers> where is that update?

I like the idea. Replacing it with a rock with a specific texture should not be too bad code wise. A little more complex to replace it with a custom 'wreckage' (i.e. a new model) that could not be built on.

A 'salvage' constructor would be a really nice addition to the Belters faction. Likely need some new rock properties to make it work. They would get back the original base or basic version of a tech base back (perhaps with half the hull strength).

Seismics could be used to destroy the wreckage.
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DOG PROPERTY LAWS:
2. If it's in my mouth, it's mine.
[unless it tastes bad, then it is yours.]
Avalanche
Posts: 865
Joined: Sun Feb 22, 2004 8:00 am
Location: Stockholm, Sweden, Tellus, Sol

Post by Avalanche »

The update is that I realized I need to dig deeper into the properties of the rocks. But it seems like a possible and not overly large update.

The only two issues I have found is if we need to add additional properties for the rocks and how to figure out which model should be used to replace the station.

If it was possible to repair the stations or reuse the rock it would make the sesmic missile much more important. I do like this idea a lot.
/Avalanche

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Any technology, no matter how primitive, is magic to those that do not understand it. (Mark Stanley, Freefall, 1999)
Quod licet Iovi, non licet bovi
12/27/07 20:48:39: <Player in trouble> (all): Run its AVA
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

It all sounds really nice.
FlingPu
Posts: 540
Joined: Tue Jan 30, 2007 2:42 am
Location: Dayton, Ohio, USA

Post by FlingPu »

How about a new tech path?!
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Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

Why don't we make dead bases salvageable, and if it's a techbase you can research the enemies tech! Yeah!

(Only half serious. It would be cool if it worked that way, but the balance issues.. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />)
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madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

Quia wrote:QUOTE (Quia @ Mar 6 2007, 09:27 PM) Why don't we make dead bases salvageable, and if it's a techbase you can research the enemies tech! Yeah!

(Only half serious. It would be cool if it worked that way, but the balance issues.. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />)
psst, read the thread /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
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