Should scouts carry a nan.
I don't tp drop often but the last time I did I brought a nan2, it made the difference between the first int there taking it out immediately and another one arriving on the scene to dispatch it. The single int would have done it in time, but (survival) time is what a tp2 drop is all about.

DOG PROPERTY LAWS:
2. If it's in my mouth, it's mine.
[unless it tastes bad, then it is yours.]
Of course it doesn't, however that is what Terralthra based his logic on, so I fight his 'logic' with his criteria for it. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />Raziel wrote:QUOTE (Raziel @ Mar 2 2007, 10:36 AM) People agreeing with you doesn't make you right, Baxter.
QUOTE But since polls mean so much to you, take a look at the second question you had added? Yeah. That makes you "wrong. Very wrong."[/quote]
Eh, perhaps, I added that second question as I was curious what people thought in order to possibly change my behaviour on that subject. So I've made my approach situational, not having a nan and needing it will not get you a mandatory boot on my team, mind you, it certainly won't be a free ride. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
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Terralthra
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RenegadePeon
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I think it depends on what you're doing. When probing in the beginning, you should have a nan incase the com sends constructors down your lane. But just because you're in a scout, doesn't mean you need to have a nan. It is ridiculous to waste a missile slot with a nan when hunting miners. Two more dumbfires could make the difference between killing that miner and it surviving long enough to get some D. Because honestly, if you're attacking miners, you aren't defending your own, so what's the point of having a nan?
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Terralthra wrote:QUOTE (Terralthra @ Mar 2 2007, 12:20 PM) Since you have essentially abandoned your original position and taken up my position, I accept your concession and apologize for calling you rude names.
The apology I'll take. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
As for abandoning my original position, I haven't, I still fully believe in ALWAYS carrying a nanite when in a scout.
If you're saying that because I'm relaxing my boot stance on not having a nanite and needing it, then I can accept that compromise.
In case anyone's missed it, I've been trying desperately to boot less in general and enhance my calm while commanding. I'll never be completely chilled though I am hoping for a lukewarm in game temper. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
Agreed, but a call could come in for a run or a defensive operation in which youll need a nan, my load out is nan, missiles and cargo is; missiles, probe/prox (depending on what im doin), missiles and gat for backup. I use one slot for gat as you get ammo with it, one slot for missiles and the rest for probes/prox. It kinda gives me a loadout for virtually any situation, but its just a preference not a necessity, although I do belive a nan is as you never know when your gonna need it.RenegadePeon wrote:QUOTE (RenegadePeon @ Mar 2 2007, 07:20 PM) I think it depends on what you're doing. When probing in the beginning, you should have a nan incase the com sends constructors down your lane. But just because you're in a scout, doesn't mean you need to have a nan. It is ridiculous to waste a missile slot with a nan when hunting miners. Two more dumbfires could make the difference between killing that miner and it surviving long enough to get some D. Because honestly, if you're attacking miners, you aren't defending your own, so what's the point of having a nan?
Spawn /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
P.S. Before you say it, yes I am an idiot...
RenegadePeon wrote:QUOTE (RenegadePeon @ Mar 2 2007, 12:20 PM) I think it depends on what you're doing. When probing in the beginning, you should have a nan incase the com sends constructors down your lane. But just because you're in a scout, doesn't mean you need to have a nan. It is ridiculous to waste a missile slot with a nan when hunting miners. Two more dumbfires could make the difference between killing that miner and it surviving long enough to get some D. Because honestly, if you're attacking miners, you aren't defending your own, so what's the point of having a nan?
I think that if you had a nan instead of 2 df missiles, you could nan someone with you. Realistically you shouldn't be hunting miners alone anyway, not that it's not possible (many a miner has died to my 1 prox nan and assorted cargo), simply that for best effect going in two's is more realistic. And if you're off alone scouting with the chance that you might run into a miner that you're hoping to kill, then you're not hunting miners you're scouting and need a nan.
/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Last edited by jgbaxter on Fri Mar 02, 2007 7:33 pm, edited 1 time in total.
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
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RenegadePeon
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- Joined: Fri Apr 30, 2004 7:00 am
I generally play in the mornings (7-9 a.m. central time) and the games are usually small. I also only play in pick up games. With this in mind, it is frequent that I run across an undefended miner alone that is one sector away from the nearest teleport, tech base, or outpost. There just aren't the numbers to have your starting figs on miner hunting in the beginning of the game. They always go on con D if anyone is even available. And early miner killing cripples the enemy much more so than mid game miner killing when the majority of your scouting is finished. I do not think there is a "this is always better" situation in allegiance. I do not think it is always the right way to go to have a nan. I think maybe the majority of the scenarios the majority of the time might warrant it. But I think on occasion having a nan is not only a waste but could be detrimental to your goal.
Also, to reply specifically to baxter: If you're scouting, why would you need a nan? What are you going to nan exactly? The astroids? Enemy constructors? The only time you will ever need to nan your own cons while scouting is the very beginning of the game. After that time, most constructors have nanites specifically assigned to it. If it is no longer the beginning of the game and you are scouting, the probability of you actually having to nan your own constructor is close to zero. The probability of finding a neglected miner or constructor is much higher. Atleast in small pick up games. Squad games and weekend late night might be a whole different ball game.
Also, to reply specifically to baxter: If you're scouting, why would you need a nan? What are you going to nan exactly? The astroids? Enemy constructors? The only time you will ever need to nan your own cons while scouting is the very beginning of the game. After that time, most constructors have nanites specifically assigned to it. If it is no longer the beginning of the game and you are scouting, the probability of you actually having to nan your own constructor is close to zero. The probability of finding a neglected miner or constructor is much higher. Atleast in small pick up games. Squad games and weekend late night might be a whole different ball game.
Last edited by RenegadePeon on Fri Mar 02, 2007 10:05 pm, edited 1 time in total.
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