Should scouts carry a nan.

Allegiance discussion not belonging in another forum.
Ozricosis
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Post by Ozricosis »

More often than not, you won't even need your nan.

But when you do... and you don't have it!

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Death3D
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Post by Death3D »

Well, in my limited experience, I can't count the times i've been out just probing midgame when i hear "Need Scouts"/"Need Repairs" (ie. Bombrun, more often a bombrun that recently ripped closer to the enemy), i love the fact that i can jump in on it by just ripping to it (yeah, i know, i got no prox, but my objective is to nan, proxing is secondary [satisfying one, but secondary]) instead of having to rip home, dock, change loadout, launch and rerip.
Makes me so grateful nans don't run out of ammo (energy regenerates). Hmmmm.... how about that for a unique faction nerf: a nan that uses special ammo... or energy stored in cargo (batterys?)... so that a nanned bomber has a definite ammount of hull, depending on the ammount of energy mounted on the scout.
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batman
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Post by batman »

Death3D wrote:QUOTE (Death3D @ Feb 24 2007, 10:41 PM) Well, in my limited experience, I can't count the times i've been out just probing midgame when i hear "Need Scouts"/"Need Repairs" (ie. Bombrun, more often a bombrun that recently ripped closer to the enemy), i love the fact that i can jump in on it by just ripping to it (yeah, i know, i got no prox, but my objective is to nan, proxing is secondary [satisfying one, but secondary]) instead of having to rip home, dock, change loadout, launch and rerip.
Makes me so grateful nans don't run out of ammo (energy regenerates). Hmmmm.... how about that for a unique faction nerf: a nan that uses special ammo... or energy stored in cargo (batterys?)... so that a nanned bomber has a definite ammount of hull, depending on the ammount of energy mounted on the scout.
So YOU'RE the guy who neve brings prox mines along on those bbr runs. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
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CronoDroid
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Post by CronoDroid »

I ride Patties!

Need nans on Patties, that's all.
Shizoku
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Post by Shizoku »

The only time I've loaded a nan in the past few months was once to do a tp2 drop and the other was to nan a miner in a squad match.
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aarmstrong
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Post by aarmstrong »

jgbaxter wrote:QUOTE (jgbaxter @ Feb 23 2007, 02:11 PM) Mod; If you have a moment, add another question; "Should a player be booted for not having and needing a nan" yes/scolding/no. And change always/never to almost always / almost never in the first poll question.
Done.
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jgbaxter
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Post by jgbaxter »

thanks /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
refill
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Post by refill »

This is a question that has perplexed me for a long time when trying to learn this game. My conclusion was to always carry a nan. There are many reasons for this and many have already been mentioned but to me I can best sum it up as.

Carrying a nan frees you up to go defensive or offensive with a single stoke of a key.
guitarism
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Post by guitarism »

Of course, if you go GT you'll never have this problem. Maybe this is why I got GT so much....

Of course, there was this one game I told the guy to nan the con, and he goes, "I don't Have a nan."

"Your GT, you come with a nan on the scout"
"I took it off, it was slowing me down."

I was speechless....

always bring your nan along
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FlingPu
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Post by FlingPu »

That reminds me... I need to stop nanning nix pilots! /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> I forget this at least once a nix game. I see damage and my first thought is to repair it.

I always bring a nan. More often than not, I need it even if I didn't plan on needing it.
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