Wed July 19th 9PM EST Test

Questions / Announcements area for beta tests of Allegiance's future updates.
batman
Posts: 544
Joined: Fri Apr 14, 2006 7:00 am

Post by batman »

Played for an hour or two and everything worked fine -- no problems.
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Robin: "Gosh, Batman, this camel grass juice is great."
Batman: "Beware of strong stimulants, Robin."
BeaerSidhe
Posts: 174
Joined: Fri Mar 26, 2004 8:00 am
Location: near St. Louis, MO

Post by BeaerSidhe »

Sound "stuttering" involving multiple sounds occuring at the same time or in sequence (boosters, etc) with sound accel on. For about the first half hour I had the sound set on high quality with no problems. After that time I would get sound started "stuttering". Switched to default during the same session and there was no effect. Switched to low quality and no problems. I was not able to participate for more than an hour or so, bad storm rolled through. 450,000 folks without power this morning in the st louis, mo area.
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Syrin
Posts: 194
Joined: Sat Jan 21, 2006 8:00 am
Location: Ontario, Canada

Post by Syrin »

A little bit of sound studdering and a weird render on my scout when I was in the F9 view. But it sorted itself out when I went to F2 and back to F9. The engine lights were missing, but like I said, it fixed itself. That was all at the start of the night. Maybe just due to everyone joining and playing at the same time? Dunno. Anyway, the rest of the night went really smooth. No studdering, no rendering issues, nothing. It seems to be getting leaps better every time we do a big test. And evertime theres fewer problems. Well, atleast for me.
Image -- Folding@Home - Save some lives and let your computer do the hard work.
ElephantHead@XT wrote:QUOTE(ElephantHead@XT)No one is forced to play, except The Serb who is required to harvest pods to feed the XT pigs.
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

I was comming and had a little trouble w/ my miners. At one point, when I clicked on a miner and then right clicked my garrison, it sent the order to goto the garr sector, but not the base itself. I played around w/ it for a minute or to, but no luck. I think I left it cause we were getting bombed or something, not sure if it ever went to base.

I don't comm much anyways, so this could be something that happens on the normal server as well, just something I noticed by chance.
Last edited by Adaven on Fri Jul 21, 2006 4:53 am, edited 1 time in total.
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

no problems other then that stupid turret bug.

all is well with FAZ R2 for me.
Da_Muck
Posts: 73
Joined: Sat Mar 27, 2004 8:00 am
Location: Insanity, N. Cali

Post by Da_Muck »

Dogbones wrote:QUOTE (Dogbones @ Jul 19 2006, 08:41 PM) Yep I saw the same. One team is sorted fine, the other is not. We'll take a look at it.

I'd bet this is related to the issue where the User created factions dont sort right, Dog.
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