Vanguards

Allegiance discussion not belonging in another forum.
Jaeden
Posts: 218
Joined: Fri Sep 10, 2004 7:00 am
Location: In a SF laughing over TigerEye's pod.

Post by Jaeden »

Vans can be beat, just gotta be smart about it. Adv figs with Dumb 3, gat 3, can take them out. They don't have shields so don't bother with disruptors. Yeah they have longer range than you with their mini ac's and mini LC's if they get it. But they have a small missile capacity as well. IF they drop a LB, kill it, drop mine pack, then go back to killing them. Or better yet, get a stang or corvette if GT.
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Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

just dont rush them head on, you have to close close enough, then take them out from the side or top. As long as you dont go head to head, you should be alright
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Jaeden wrote:QUOTE (Jaeden @ Feb 20 2007, 08:09 AM) They don't have shields so don't bother with disruptors.
I heard hvy ints dont have shields. Should I not use dis 3 on them?
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Against nix, maybe not with thier slight dis resistance.

basic rundown: Gatt has higher default damage, but is only .75 effective against med hull (ints, bombers). Dis has lower default damage, but is 1.6 times effective against med hull. Throw in the extra range, accuracy and that dis3 is "easier" to aim w/ aoe and it can be quite effective against ints, but then again, Nix has a perk against dis, so it may not be worth it there.
merc
Posts: 42
Joined: Sun Jul 20, 2003 7:00 am
Location: Arizona

Post by merc »

WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Feb 18 2007, 11:25 PM) TP2 beats vans, especially since they have crappy rip times
Who said anything about beating the team. He is referring to dogfighting. Van with laser and hyper is just cheese. Laser can deal so much damage that it can take out hvy int in 5 sec at good range too.
Rakinite
Posts: 205
Joined: Sat Feb 04, 2006 8:00 am
Location: Behind you.

Post by Rakinite »

Adaven wrote:QUOTE (Adaven @ Feb 20 2007, 12:42 PM) *stuffy stuff about EW disruptors*
Lol Galvonic Blaster. Then again that's only if you go sup, even.

Anyways, when in doubt, we can always rely on the retard gun, I suppose.
Nans are happy people. They fly around, give out repairs, and overall have a lot of fun. Why are we killing them when we can learn from their example?
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On second thought, I loathe my old banner. I want a good one, does that mean I have to work for myself?
Raindog
Posts: 281
Joined: Thu Jul 03, 2003 7:00 am
Location: Cincinnati, Ohio

Post by Raindog »

In a typical dogfighting scenario a heavy Int should take down a Van easily. The key is to avoid eye and simply sneak up on them. I have never lost a 1 on 1 dogfight to a van unless I was eyed early(or my base was camped). If you approach from behind a mini 3 int will pod the van before it can even rotate around. Now, Vans used as they should be used as base D, Bomber escorts or as part of a group going to camp a base are another matter entirely-when used correctly they are neigh unstoppable.
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Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

Truthfully, Laser Cannons are so overpowered, they need to be able to be stolen and placed on adv ship's (Heavy int's, Adv Sf's, and Adv Figs) in order to give some reason to *not* just get them.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
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