Realcore 04
General Changes
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All tech requiring adv base research now also requires that adv base for that tech to to be available in loadout screen once docked for reverse-engineering
You can still poach adv tech from enemies and equip it on your own ship without having the associated base/research completed
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Adv scout and Hvy scout research now require having a Garrison (but you still retain the researched ships if you lose the base)
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Skycap 1 projectile range reduced to 1500(2000) and max damage per shot (Direct+AoE) reduced to 104(120)
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Gunship research cost halved
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Hvy bomber research cost halved
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Hvy bomber research now requires Gunship
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Hvy bombers and Gunships can now mount Skycap turrets
Belters
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Stealth Fighter/Adv SF side and reverse thruster modifier decreased to .5(.75)
Draconium
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Costs decreased to .9(1)
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PW range increased to 1.25(1)
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EW range increased 1.25(1)
GT
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PT Bomber reverse thrust multiplier increased to .75(.5)
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MRR Lightning 1/2 damage increased to 60/70(50/60)
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MRR Lightning 1/2 scale increased to 5(3)
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Gauss Gun area damage per shot increased to 90(62.5)
Gigacorp
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Giga Luxury Patroller model added
Phoenix
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Phoenix research costs reduced to .9(1.0)
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Vulcan 1,2 ammo use decreased to 1(2)
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Vulcan 1,2 energy use per shot reduced to 4(5,4.75)
Rixian
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Basic/Starting fighters now have 3 guns but can no longer rip to smallrips
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Enh figs smallrip energy cost increased to 1000(900)
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Combat Drone 1/2 arming time reduced to 2.5/2.25(3)
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Combat Drone 1/2/3 projectile range increased to 1728(1440)
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Hvy Combat Drone 1/2 range increased to 1600(800)
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Hvy station drone 1/2 accuracy improved