Yes. This. This is what I want. I want games to end in a timely fashion because your payday will eventually buy you a piece of tech that lets you win.minigun wrote:QUOTE (minigun @ May 22 2018, 09:02 AM) We spend so much energy balancing the cores and not the player base. If you get to a gauss gun, make it powerful. You earned it, you protected your miners, you probed, you killed things. Blast the he'll out of the enemy with it. Game over. Sorry no 4 1/2 hour game. Let the nooby have fun with it.
Lead indicators are a special problem though.
I was talking with LANS about this and intend to test it at some point but I want to see exactly how allied craft "see" each other.
I also agree that there's a problem with newbies being forced to play with the vets, but shoving 2 newbies onto a newbie server seems like an even worse idea to me. I'd like to see some reasonable tutorials that describe the game and give newbies an idea of how good some of their opponents might be so they're emotionally prepared to NOT shoot at some random person in an int just in case that person happens to be able to swat them out of the sky like they're a drunk mosquito.