What core should be used to play the anniversary game?

Allegiance discussion not belonging in another forum.
MagisterXF94
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Post by MagisterXF94 »

Vote

GODII changelog with differences from DN 4.60
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Pook core II
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Alleg+15.7b
QUOTE Alleg+ release 15 b7 (2006-08-14)
Scouts now carry 1 PP per slot, you need adv scouts for 2 PP/slot
Rix tac can cary pulse probes, although half capacity as before.
Advanced GS icon bug fixed.
Rix HTT stinger/suppressor bug fixed.
b6:

Hopefully nailed the scout probe bug this time (thanks Ang)
Luxury sf changes reverted (now 25% more energy, extra missile)
Luxury int changes reverted (now 20 sec rip time, 25% less signature)
IC heavy outpost and teleport changes reverted (now as strong as it used to be in 1.25, tele still galvable)
Light base strength changes reverted.
PW Suppressor is now EW Suppressor again.
BIOS advanced gunship has cloak again (thanks Hawkwood)
Gunships can no longer carry pulse probes.
Rocket targeting system adjusted for better accuracy.
Faction specific floating tech removed.
b5 to b3:

IC mining speed bonus removed
Rix tac ships can deploy probes again
Lux ships completely redone/simplified: lux int has 18 sec rip + 50% more scan range, lux sf has extra missile + 20% sig bonus, lux fig has fourth gun + 33% more ammo + extra missile.
Carriers are now small rip. Bombers etc. no longer try to rip to carriers. Rix fighters cannot rip to carriers, however they are now identical to enh. fighters except for rip capability and HP.
Most station icons reverted to those circa R12.
Ship shield is now in Sup.
Missile damage is now in Tac
Small shield, Med shield, Mrm seeker and Heavy cloak prices reduced 50%
Corvettes get RTS for free, mount light shield instead of medium, have light hull instead of medium, higher top speed 130. Kinetic bombs renamed to Ballistic Bomb, cost reduced to 125, reload time reduced to 15. MRR Lighting range reduced to 1300m at standstill
Mustangs have med hull again
Killer and heavy pod damage increased 50% (Heavy pods keep firing 50% longer)
Small boost to cap strength overall, and a big boost to cruiser strength
GT He3 speed penalty and hull penalty removed. 5% gun and missile damage penalty added, research station price reduced to 7500
IC op/tele hull weakness to bombers bug fixed.
Adv gunship upgrade in sup (higher top speed, more hull, more agile, can mount dumbfires) for 7500. Gun mounts now fixed
Light boosters replaced by Hybrid boosters that have the power of Booster 1 with reduced fuel consumption. Int and heavy int fuel reduced to compensate: Mk I gives you the same range as before w/ Booster 1. Mk II gives you extended range.
Advanced scout upgrade probe loadout bug really fixed. Escort scout prox/minepack bug also fixed
Patroller gun mounts really reverted to left & right configuration
GT pulse laser consumes more energy.
GT Mini Disruptor 25% more powerful.
GT HTT armor plating replaced by HTT Upgrade package, providing more armor, more agility, far better acceleration and slightly higher top speed.
GT Gauss gun range reduced to 1100m before range upgrades. Damage increased to match that of Sniper 2. Gauss is now 50% area damage
All fighters can now backpedal at 75% speed, giving them more room to use missiles.
All constructor and miner names now have a period prefix.
All long part names I could spot have been shortened to make the revision number visible on the F4 panel.
All advanced fighter mass reduced from 36 to 30 to improve combat worthiness
Util gun damage increased 10% across the board. Range reduced ~10%
Ship acceleration temporarily moved to tac - it's worthless for exp as it is, and I'm not decided whether applying to boosters would uber exp or not.
Rix HTT now recharges energy and can use Stinger. However it's only good vs teles/refs and taking down op shields - you still want EW Suppressor for tech base jobs
EWS Probe 2 scan range increased to 725m, signature dropped to 24%. EWS Probe 3 scan range increased to 990m, signature dropped to 18%. These number represent a 100% boost for each step.
MRM Seekers now lock in 1.25/1/0.75 secs.
All scouts have slightly more ammo. (This may be reverted)
Corvette acceleration improved
All sfs and sbs load the new Mini Shield by default. Mini Shield is the result of Small Shield research. 65/80/100 hp, fully recharges in 10 seconds.
GT scouts are now 15% bigger
Advanced scout scan range reverted to 3K. They no longer relay lead indicator.
GT advanced scout gun mount bug fixed
Mustang gun mounts reverted to left-right configuration.
Galv damage on base hulls (only - base shield damage remains the same) reduced 20% (this may be reverted)
Due to popular demand Corvettes, once again, fire rockets 4 at a time.[/quote]


VOTE
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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Shizoku
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Post by Shizoku »

1.25
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Mastametz
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Post by Mastametz »

RPS
There's a new sheriff in town.
zombywoof
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Location: Over the Rainbow

Post by zombywoof »

I love the idea of GoD for a couple of reasons.

First, this is the anniversary game. It's an intentional nod back to previous cores.

Second, events should be different. There's nothing different about yet another MetzCore/PCore game.

EDIT: 1.25 would also be a great choice, but I heard Rix is broken?
Last edited by zombywoof on Thu Mar 15, 2018 8:41 pm, edited 1 time in total.
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Mastametz
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Location: Stanwood, WA

Post by Mastametz »

DN with retard gun
There's a new sheriff in town.
Vortrog
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Location: Sunshine Coast, QLD, Australia

Post by Vortrog »

you cant in whatever is used (excluding the latest attempts to tighten balance of Metz and P16a)

Just go back to the most balanced AZ core for the nostalgia and to show how far core balancing and factions has come
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minigun
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Post by minigun »

Least balanced core. When allegiance was fun...lol. Retard gun gauss gun, cap ship power...
Cry,'Havoc!' and let slip the dogs of war -Julius Ceasar
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Mastametz
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Location: Stanwood, WA

Post by Mastametz »

Star Wars core
There's a new sheriff in town.
Wasp
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Joined: Sun Aug 17, 2003 7:00 am

Post by Wasp »

This matter should be chosen by the two who are going to command the game.
LANS
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Location: Toronto, Canada

Post by LANS »

Vortrog wrote:QUOTE (Vortrog @ Mar 15 2018, 05:58 PM) you cant in whatever is used (excluding the latest attempts to tighten balance of Metz and P16a)

Just go back to the most balanced AZ core for the nostalgia and to show how far core balancing and factions has come
As someone newish relative to most of the vets here, I'd love to play an old core for the sake of seeing what things once were.
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