PCore013

Discussion / Announcement area for PCore development.
zombywoof
Posts: 6522
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

Vortrog wrote:QUOTE (Vortrog @ Oct 13 2017, 08:41 PM) Please accept my apology then. Totally missed that. I get the dumbass of the month award
No worries man! I just wanted to make sure I understood what you were saying before I responded. Yeah PP scan range got nerfed way the $#@! down for PP2, which was the original goal.
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Papsmear
Posts: 4805
Joined: Sun Jul 06, 2003 7:00 am
Location: Toronto, Canada

Post by Papsmear »

Looking forward to seeing what affect the speed buffs do to game play.
Love what you did with pods.
When is this getting released?
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zombywoof
Posts: 6522
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

I believe everyone has the necessary files we're just waiting for BT to have time to put it and the new drac models onto the servers.
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
dusanc
Posts: 1302
Joined: Sat May 16, 2009 12:06 pm
Location: СРБИЈА/Serbia

Post by dusanc »

Can we have default loadout for every scout to contain nan, prox, ammo and probe in cargo. I'd have a lot easier time explaining beginners what to do because in 90% time they (and a lot of voobs) launch with bad loadout.

Thanks
- "History repeats itself for a reason" - "It's easy to cry for war when you've never experienced it" - "It's better to negotiate for 10 years then make war for 10 days" - "The strong do as they will, and the weak do as they must"
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Bunnywabbit
Posts: 965
Joined: Sun May 15, 2005 7:00 am
Location: Amsterdam, the Netherlands

Post by Bunnywabbit »

phoenix1 wrote:QUOTE (phoenix1 @ Oct 14 2017, 05:58 AM) No worries man! I just wanted to make sure I understood what you were saying before I responded.
That is going to be my favorite quote of the month.
ImageImage current version r158 new beta as of jan 23 2012
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

I admit I know next to nothing about core dev.

But if this core's release touched up the general pace, why dd you leave miner travel speed untouched?
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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zombywoof
Posts: 6522
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

DusanC wrote:QUOTE (DusanC @ Oct 16 2017, 01:26 AM) Can we have default loadout for every scout to contain nan, prox, ammo and probe in cargo. I'd have a lot easier time explaining beginners what to do because in 90% time they (and a lot of voobs) launch with bad loadout.

Thanks
I don't think that's possible, but I'll look into it. I think there's code considerations there.

Senor NoirSol wrote:QUOTE (Senor NoirSol @ Oct 16 2017, 03:00 AM) I admit I know next to nothing about core dev.

But if this core's release touched up the general pace, why dd you leave miner travel speed untouched?
Ah, the reasoning is fairly simple: I don't want to make attacking miners harder than it is. Right now in the time it takes for basic cons to plan 2 sectors away you can mine out your home and be finishing your second sector. By not increasing the walk speed or mining speed of the miners, they stay where they were for the first few minutes, but the other ships have an extended opportunity to disrupt that early mining.

In this case it was a question of increasing the pace when it came to the things I wanted increased. I wanted more con movement and people less tied to con escort, but I *also* wanted more miner offense and defense.
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
BackTrak
Posts: 2078
Joined: Thu Mar 08, 2007 4:52 am
Location: Chicago, IL
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Post by BackTrak »

This is now live on USEast2. PCore011 has been retired. The only thing I have left to do now is to get Terran in a lxy heavy scout so I can turret. That was one of the best times I ever had in Allegiance, and I want another bite of that cake.

:iluv: :iluv: :iluv:
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Xynth
Posts: 224
Joined: Mon Oct 05, 2009 3:03 pm
Location: St. Louis

Post by Xynth »

I added a trello card to investigate default scout loadouts.
Xynth@PK
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