Right now, one of the largest things I see holding allegiance back is a lack of people willing to command during weekdays. We might have people willing to play, newbies popping in occasionally, and people chatting in noat, but no games going on. Nobody wants to command if there's no group sitting in NOAT< and nobody wants to sit in NOAT and wait for a game if there's no commanders and nobody in NOAT.
To this, I propose some sort of "open schedule" where we can mark down when we are available to command games, and arrange informal scheduled commander matchups for blocks of time. Especially important for weekday evenings.
Its not a well fleshed out idea yet, I haven't thought too much about the logistics of how to actually manage this (maybe google calendar somehow?) but I think that if we had scheduled comm matchups, and this information was broadcasted, people would make more of an attempt to be available to play at some of those times. We would also avoid the weekday evening problem where nobody wants to command, or we have drastically mismatched commanders in a small game situation, and alleg dies for the night.
It might also help avoid the problem where (example from last week) I was commanding just for the sake of keeping games running, in games that I probably shouldn't have been commanding (both due to commander mismatch, and myself not being in a good state of mind for it).
I'm willing to do the administrative work to set up and manage this.
Opinions? Ideas?
Commanding Schedule
LANS already knows great minds think alike.
Specific suggestions in laconic format:
Facebook.
Twitter.
Google calendar.
IFTTT
Discord bot integration.
Steam groups/events.
Other than having commanders scheduled, we in parallel try to have tutors/field commanders scheduled.
People who can talk on Discord and teach noobs to do specific tasks.
This will not only help the noobs but will also make them slightly less of a burden.
3-4 noobs all together on miner offence with a vet will do good work, even if they're all in scouts with quickfires.
Specific suggestions in laconic format:
Facebook.
Twitter.
Google calendar.
IFTTT
Discord bot integration.
Steam groups/events.
Other than having commanders scheduled, we in parallel try to have tutors/field commanders scheduled.
People who can talk on Discord and teach noobs to do specific tasks.
This will not only help the noobs but will also make them slightly less of a burden.
3-4 noobs all together on miner offence with a vet will do good work, even if they're all in scouts with quickfires.
LANS wrote:QUOTE (LANS @ Nov 1 2017, 05:16 PM) Right now, one of the largest things I see holding allegiance back is a lack of people willing to command during weekdays. We might have people willing to play, newbies popping in occasionally, and people chatting in noat, but no games going on. Nobody wants to command if there's no group sitting in NOAT< and nobody wants to sit in NOAT and wait for a game if there's no commanders and nobody in NOAT.
To this, I propose some sort of "open schedule" where we can mark down when we are available to command games, and arrange informal scheduled commander matchups for blocks of time. Especially important for weekday evenings.
Its not a well fleshed out idea yet, I haven't thought too much about the logistics of how to actually manage this (maybe google calendar somehow?) but I think that if we had scheduled comm matchups, and this information was broadcasted, people would make more of an attempt to be available to play at some of those times. We would also avoid the weekday evening problem where nobody wants to command, or we have drastically mismatched commanders in a small game situation, and alleg dies for the night.
It might also help avoid the problem where (example from last week) I was commanding just for the sake of keeping games running, in games that I probably shouldn't have been commanding (both due to commander mismatch, and myself not being in a good state of mind for it).
I'm willing to do the administrative work to set up and manage this.
Opinions? Ideas?
For some reason i signed up as minigun991 on steam but it uses my email name in game. Anyways they couldn't get a commander for one side. So i commanded as an unknown zero. I got another zero on my team and they launched. He flew around the outskirts in an int. I just started building stuff as fast as i could. Tele got killed i built another. Enhanced the miners right away. Then something magical happened. Onemanbucket joined. Omg someone dare jump onto a team they knew had no chance! Well they were giga and we were ic. I built an exp and got bombers. When bombers got on line they still were all in scouts. By now more people had joined. We rolled with bombers and they had no chance. My point of all this is, don't be afraid to join the other percieved "bad" side. Take one for the good of the game sometimes.
Last edited by minigun on Wed Nov 01, 2017 2:44 pm, edited 1 time in total.
Cry,'Havoc!' and let slip the dogs of war -Julius Ceasar


It uses the name you set in Steam, "sjdr..88" or something. I well remember that game. Makes me almost glad I failed my team as commander, hearing that epic story.
Personally I refuse to schedule dates for playing a pub game. If everyone would just step up and offer to command against someone else present, who might be at a similar level, it would be fine. A real 0 against a real 0 can be a good game with pilots getting lots of miner kills and stuff. The only issue is that the 0s are likely to quit midgame and pilots are likely to mutiny, upsetting the balance.
To that end it would help, if vets were less critical and demanding. They always want stuff, like weapons, or other ships than scouts to fly. So demanding ...
Personally I refuse to schedule dates for playing a pub game. If everyone would just step up and offer to command against someone else present, who might be at a similar level, it would be fine. A real 0 against a real 0 can be a good game with pilots getting lots of miner kills and stuff. The only issue is that the 0s are likely to quit midgame and pilots are likely to mutiny, upsetting the balance.
To that end it would help, if vets were less critical and demanding. They always want stuff, like weapons, or other ships than scouts to fly. So demanding ...
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Archangelus
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The problem is, that most ppl are afraid to command, or just unwilling because for the sake of a good game, everyone expect a "decent commander", even if they arent a "decent player".LANS wrote:QUOTE (LANS @ Nov 1 2017, 11:16 AM) Right now, one of the largest things I see holding allegiance back is a lack of people willing to command during weekdays. We might have people willing to play, newbies popping in occasionally, and people chatting in noat, but no games going on. Nobody wants to command if there's no group sitting in NOAT< and nobody wants to sit in NOAT and wait for a game if there's no commanders and nobody in NOAT.
To this, I propose some sort of "open schedule" where we can mark down when we are available to command games, and arrange informal scheduled commander matchups for blocks of time. Especially important for weekday evenings.
Its not a well fleshed out idea yet, I haven't thought too much about the logistics of how to actually manage this (maybe google calendar somehow?) but I think that if we had scheduled comm matchups, and this information was broadcasted, people would make more of an attempt to be available to play at some of those times. We would also avoid the weekday evening problem where nobody wants to command, or we have drastically mismatched commanders in a small game situation, and alleg dies for the night.
It might also help avoid the problem where (example from last week) I was commanding just for the sake of keeping games running, in games that I probably shouldn't have been commanding (both due to commander mismatch, and myself not being in a good state of mind for it).
I'm willing to do the administrative work to set up and manage this.
Opinions? Ideas?
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.




