HR environments - dark

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
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Bunnywabbit
Posts: 965
Joined: Sun May 15, 2005 7:00 am
Location: Amsterdam, the Netherlands

Post by Bunnywabbit »

click to see full size version

these are 2048.

















EDIT: Oct 23rd: revised image pack
download here

installation:
rename all environment#bmp.mdl files in Artwork (and textures) folders to make backups except 9 and 10.
Unzip downloaded file in artwork folder. It will ask to overwrite. Let it.

note that number 8 is just an image with a lot of random tiny dots. It is used as a generic background map for the other files. Minimalists may want to edit the mdl files to import only number 8.
Last edited by Bunnywabbit on Mon Oct 23, 2017 1:06 pm, edited 1 time in total.
ImageImage current version r158 new beta as of jan 23 2012
Dome
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Joined: Fri Sep 08, 2006 7:44 am
Location: Portland, OR

Post by Dome »

cool thanks
Terran
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Location: Ottawa

Post by Terran »

Can we make this standard rather than the bright obtrusive stuff we have now that everyone turns off anyway?
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SumVeritas
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Post by SumVeritas »

+1 to what terran said
thanks bunny!
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LANS
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Location: Toronto, Canada

Post by LANS »

+1

These look fantastic, are so much better than the defaults which just get turned off.
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Dome
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Joined: Fri Sep 08, 2006 7:44 am
Location: Portland, OR

Post by Dome »

LANS wrote:QUOTE (LANS @ Oct 22 2017, 08:20 PM) +1

These look fantastic, are so much better than the defaults which just get turned off.
agreed
Bunnywabbit
Posts: 965
Joined: Sun May 15, 2005 7:00 am
Location: Amsterdam, the Netherlands

Post by Bunnywabbit »

I'm glad you like them, guys.

They're not quite ready for prime-time yet, imo
I still want to figure some stuff out, like:
1- can I pre-correct the images for any stretching and warping the client does when plastering the 2d image inside a 3d dome? I get the impression others may have tackled that with a Photoshop macro, but I'm not sure.
2 - how to optimally package them so people can select 256, 512, 1024 or 2048 versions
3 - some visual/artistic ideas - I want to try creating the illusion that the rocks we're fighting between are part of a much, much bigger asteroid belt, of course without that becoming too distracting (other than by being purdy of course).

If any of you guys want to play around with the file, here it is.
ImageImage current version r158 new beta as of jan 23 2012
Bunnywabbit
Posts: 965
Joined: Sun May 15, 2005 7:00 am
Location: Amsterdam, the Netherlands

Post by Bunnywabbit »

New files to download.

These include 256, 512, 1024 and 2048 sized images.

https://www.dropbox.com/s/or0t9dtoso4nb ... s.zip?dl=0

This enables the 2048 files by default. Look for the readme texts inside the 512 or 1024 folder to figure out how to enable your preferred texture size.

Note that if you've already installed this, allow your zip extraction program to overwrite the 16 environment.mdl files in your artwork and textures folders. you can delete the 'environments' folder that was included earlier.
ImageImage current version r158 new beta as of jan 23 2012
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