The Hangar Screen

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
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Bunnywabbit
Posts: 965
Joined: Sun May 15, 2005 7:00 am
Location: Amsterdam, the Netherlands

Post by Bunnywabbit »

Hey everyone,

One of the first things a new player sees is the hangar screen. These days it's a 800x600 bitmap somewhere in the center of his or her screen, with text and a minimap way off to the sides in the black bars surrounding the screen. Same goes for the loadout screen. It looks like a broken game right out of the gate. I feel we should strive to preserve the illusion for a tad longer :)

Also, the hangar screen serves no purpose. You can't do anything there. It is comparable to those websites in the early 2000's where you got a shiny but useless spash screen before you could do or read anything useful or fun there. It's bad, outdated design.

I propose that we not only update the hangar screen and the loadout screen to be more high res friendly, but completely overhaul them and, more to the point, integrate them.

In the hangar/base screen I think you should be able to:
1. select ship and loadout
2. select base to launch from/ open turrets on e.g. bombers
3. receive selected information from the Ctrl-G menu and the Teampane (e.g. teambalance, docked miners)
and then also be able to open the windows you can now open.
f3, f5, f6.

How:
I think doing this could be feasable in only MDL, but i may be wrong. Prelimanary testing made Alleg angry (I simply copy pasted the contents of loadoutpane.mdl to see what happened). It crashed and it redownloaded hangar.mdl in a bit of a huff.
So things may be not as straightforward as I was hoping ...
Then again if it can be done in only mdl that does not make it straightforward in any sense of the word because working with mdl is a like trying to catch a terrified pitbull-terrier suffering from a violent bout of diarrhea. In a @#(!storm. Wearing a wedding dress.

I could go on, but you get the idea.

Anyway, I'd like to hear your thoughts and opinions.
You like?
Feasable?
Advisable?
ImageImage current version r158 new beta as of jan 23 2012
Xynth
Posts: 224
Joined: Mon Oct 05, 2009 3:03 pm
Location: St. Louis

Post by Xynth »

Don't break your back trying to avoid code changes. Let me know if there is something I can do. You can also make a trello card with requests.

https://trello.com/b/0ApAZt6p/steam-release-testing-dx9
Xynth@PK
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Spinoza
Posts: 799
Joined: Tue Nov 27, 2007 6:25 pm
Location: Israel

Post by Spinoza »

I'm not opposed but we should find out how much of an issue this is for new players and weigh it against the work.
Some of this is easy, some of this could be a mess.
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Bunnywabbit
Posts: 965
Joined: Sun May 15, 2005 7:00 am
Location: Amsterdam, the Netherlands

Post by Bunnywabbit »

agreed
Xynth wrote:QUOTE (Xynth @ Oct 3 2017, 07:19 PM) Don't break your back trying to avoid code changes. Let me know if there is something I can do. You can also make a trello card with requests.

https://trello.com/b/0ApAZt6p/steam-release-testing-dx9
Thanks!
Last edited by Bunnywabbit on Wed Oct 04, 2017 1:40 pm, edited 1 time in total.
ImageImage current version r158 new beta as of jan 23 2012
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