Call to arms AKA what needs to be done.

Allegiance discussion not belonging in another forum.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Hey Folks

The license change has been a stroke of luck. Our biggest hurdle against Allegiance's publication on steam, has been removed.

However we cannot publish Allegiance in this current state. there are long-standing issues with the engine and our own internal framework.

If we are to acquire and retain a playerbase on Steam we have to modify our community to be more friendly and helpful to the potential influx of new players.

Overall however our one and only goal, is to fix Allegiance's framework, in order to one day release on steam (and other platform)

To that end i'd like to create different teams that will each tackle and fix different issues within Allegiance.


Team 1: Programming
----------------------------------------------------
Team leader: Backtrack (i'd like to see KJGV PKK and Wasp as members too).

This team has the biggest and most difficult job which is the fixing of long-standing bugs

Overall we require the following:

1) A unified codebase:
At the moment our current code is based on a fork of a fork, and Allegiance's code is split among many github repos so we need to clean the mess up.

https://github.com/FreeAllegiance/Allegiance <----- This is our ONLY OFFICIAL CODEBASE

@KJGV please backport your code and issue list into the above repo^

1.1) Moreover we need a list of issues that we are going to fix.

The most crucial software issues imho, are the following:

-DX9 latency and lag issues
- Joystick input lag (more on that below).
- Screen Size revamp ( The goal is keep the screen always at the same size aka no more 800x600 when not flying.)

We also require
2) A pool of testers to checkout each beta bulid. Please be mindful that this is a a time consuming effort but your help is very appreciated. (This will require knowing how to reproduce a bug, reporting it to the dev team, and following their directions during a beta test.

If you qualify refer to me or Backtrack, for application.

3) Wasp has done an incredible job in researching the issue that has been plaguing us since R5.
More info on that here. ----> index...amp;hl=joystick

With that in mind I wish to create a subgroup dedicated to just that issue, and have Wasp lead that group.

If you are affected by what Wasp describes or you just want to help please refer to him and organize tests and report your findings to the dev team.

Joystick bug staff:
Wasp, Blacksun

-----------------

TEAM 2
-----------------

Cadet restructuring

Leader: Psychosis
Admin help: Blacksun
Advisors: P1, Ryujin (available sporadically until December)

This Team's goal is to rewrite the cadet course while taking into account the potential influx of players that we will receive.

I recommend shooting training videos to supplement the available material.

Participation by current and past SL is welcome.

If interested PM me or Psychosis.



Team 3 Marketing
-----------------------------------------

Leaders: Blacksun, Deathrender

The goal of this team is to hype the game and create marketing material, as we release it on steam.

Efforts will include video production, articles social media postings and reaching out to the media AFTER we are ready to release.

If interested PM me or Deathrender

-----------------------------------------------


We need EVERYONE'S HELP, So choose your team and help out.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
beeman
Posts: 630
Joined: Sat Nov 18, 2006 3:01 am
Location: Huntsville, AL

Post by beeman »

Senor NoirSol wrote:QUOTE (Senor NoirSol @ Jul 29 2017, 10:43 AM) Hey Folks

The license change has been a stroke of luck. Our biggest hurdle against Allegiance's publication on steam, has been removed.

However we cannot publish Allegiance in this current state. there are long-standing issues with the engine and our own internal framework.

If we are to acquire and retain a playerbase on Steam we have to modify our community to be more friendly and helpful to the potential influx of new players.

Overall however our one and only goal, is to fix Allegiance's framework, in order to one day release on steam (and other platform)

To that end i'd like to create different teams that will each tackle and fix different issues within Allegiance.


Team 1: Programming
----------------------------------------------------
Team leader: Backtrack (i'd like to see KJGV PKK and Wasp as members too).

This team has the biggest and most difficult job which is the fixing of long-standing bugs

Overall we require the following:

1) A unified codebase:
At the moment our current code is based on a fork of a fork, and Allegiance's code is split among many github repos so we need to clean the mess up.

https://github.com/FreeAllegiance/Allegiance <----- This is our ONLY OFFICIAL CODEBASE

@KJGV please backport your code and issue list into the above repo^

1.1) Moreover we need a list of issues that we are going to fix.

The most crucial software issues imho, are the following:

-DX9 latency and lag issues
- Joystick input lag (more on that below).
- Screen Size revamp ( The goal is keep the screen always at the same size aka no more 800x600 when not flying.)

We also require
2) A pool of testers to checkout each beta bulid. Please be mindful that this is a a time consuming effort but your help is very appreciated. (This will require knowing how to reproduce a bug, reporting it to the dev team, and following their directions during a beta test.

If you qualify refer to me or Backtrack, for application.

3) Wasp has done an incredible job in researching the issue that has been plaguing us since R5.
More info on that here. ----> index...amp;hl=joystick

With that in mind I wish to create a subgroup dedicated to just that issue, and have Wasp lead that group.

If you are affected by what Wasp describes or you just want to help please refer to him and organize tests and report your findings to the dev team.

Joystick bug staff:
Wasp, Blacksun

-----------------

TEAM 2
-----------------

Cadet restructuring

Leader: Psychosis
Admin help: Blacksun
Advisors: P1, Ryujin (available sporadically until December)

This Team's goal is to rewrite the cadet course while taking into account the potential influx of players that we will receive.

I recommend shooting training videos to supplement the available material.

Participation by current and past SL is welcome.

If interested PM me or Psychosis.



Team 3 Marketing
-----------------------------------------

Leaders: Blacksun, Deathrender

The goal of this team is to hype the game and create marketing material, as we release it on steam.

Efforts will include video production, articles social media postings and reaching out to the media AFTER we are ready to release.

If interested PM me or Deathrender

-----------------------------------------------


We need EVERYONE'S HELP, So choose your team and help out.
For 1.1 has this been addressed: High Res Textures are default?

I think the days of "Well not everyone's pc can handle the high res stuff" is over. We are launching on STEAM
1) Everyone's a gamer so this is not an issue.
2) If you launch a game with 8-bit graphics NOBODY will play it - even if it's free.

If this has already been addressed then please forgive my ignorance (I've been away for a while).

Good Job, BlackSun. You are doing a great job of rallying the troops!

I will volunteer to help Psychosis in any capacity. I want to caveat that with I sucked when I played and I have forgotten everything since so I am noob - seriously. However, no better way to lean than to dig through the material. I also plan to take cadet again in the first offering under steam. I can then provide feedback to Psychosis on what worked and what may have been lacking or confusing given I understand the game somewhat. Sort of an internal audit of the program.
Image
"What if, star sailor, I were to come over your house and punch you in the $#@!ing face?!
Will that finally get you to shut the hell up?!?" -- neotoxin
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

fishbone wrote:QUOTE (fishbone @ Jul 29 2017, 06:00 PM) For 1.1 has this been addressed: High Res Textures are default?

I think the days of "Well not everyone's pc can handle the high res stuff" is over. We are launching on STEAM
1) Everyone's a gamer so this is not an issue.
2) If you launch a game with 8-bit graphics NOBODY will play it - even if it's free.

If this has already been addressed then please forgive my ignorance (I've been away for a while).

Good Job, BlackSun. You are doing a great job of rallying the troops!

I will volunteer to help Psychosis in any capacity. I want to caveat that with I sucked when I played and I have forgotten everything since so I am noob - seriously. However, no better way to lean than to dig through the material. I also plan to take cadet again in the first offering under steam. I can then provide feedback to Psychosis on what worked and what may have been lacking or confusing given I understand the game somewhat. Sort of an internal audit of the program.

The high res textures is something that I will address with BT.

Report to psyc via PM
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
beeman
Posts: 630
Joined: Sat Nov 18, 2006 3:01 am
Location: Huntsville, AL

Post by beeman »

Senor NoirSol wrote:QUOTE (Senor NoirSol @ Jul 29 2017, 11:07 AM) Report to psyc via PM
Roger.
Image
"What if, star sailor, I were to come over your house and punch you in the $#@!ing face?!
Will that finally get you to shut the hell up?!?" -- neotoxin
Wasp
Posts: 1084
Joined: Sun Aug 17, 2003 7:00 am

Post by Wasp »

Senor NoirSol wrote:QUOTE (Senor NoirSol @ Jul 29 2017, 11:43 AM) ...3) Wasp has done an incredible job in researching the issue that has been plaguing us since R5.
More info on that here. ----> index...amp;hl=joystick

With that in mind I wish to create a subgroup dedicated to just that issue, and have Wasp lead that group.

If you are affected by what Wasp describes or you just want to help please refer to him and organize tests and report your findings to the dev team.

Joystick bug staff:
Wasp, Blacksun
I wish to resign immediately. This is not a joystick issue and your constant referral to it as being so demonstrates you have no understanding of what is broken (no offense intended).

Dx9 is the problem! Dx7 needs ported forward.
beeman
Posts: 630
Joined: Sat Nov 18, 2006 3:01 am
Location: Huntsville, AL

Post by beeman »

Wasp wrote:QUOTE (Wasp @ Jul 29 2017, 11:17 AM) I wish to resign immediately. This is not a joystick issue and your constant referral to it as being so demonstrates you have no understanding of what is broken (no offense intended).

Dx9 is the problem! Dx7 needs ported forward.
Wasp...you need to settle down. Don't you see BlackSun is trying to INCLUDE you in the process? If you don't want to help that's fine. If you do, grow up and try to be constructive instead of this constant vitriol that keeps poring out of you pie hole.
Image
"What if, star sailor, I were to come over your house and punch you in the $#@!ing face?!
Will that finally get you to shut the hell up?!?" -- neotoxin
Wasp
Posts: 1084
Joined: Sun Aug 17, 2003 7:00 am

Post by Wasp »

fishbone wrote:QUOTE (fishbone @ Jul 29 2017, 12:32 PM) ...If you don't want to help that's fine. If you do, grow up and try to be constructive instead of this constant vitriol that keeps poring out of you pie hole.
I'd love to help, however, there is no avenue for me to provide help.

I am not savvy enough on GitHub to port Dx7 forward.
fuzzylunkin1

Post by fuzzylunkin1 »

Wasp wrote:QUOTE (Wasp @ Jul 29 2017, 11:17 AM) Dx7 needs ported forward.
This seems utterly preposterous. Surely there is a better solution than "use Dx7". Don't we want people to want to play the game?

We have so many more options with the code under the MIT license.
Wasp
Posts: 1084
Joined: Sun Aug 17, 2003 7:00 am

Post by Wasp »

fuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Jul 29 2017, 12:47 PM) This seems utterly preposterous. Surely there is a better solution than "use Dx7". Don't we want people to want to play the game?

We have so many more options with the code under the MIT license.
Having options doesn't equate to having resources.

Porting Dx7 forward IS feasible AND puts back in place what Dx9 broke AND will not require a re-write of everything. Having ships stuttering/jumping around in front of you while your inputs are uncontrollable, is what's preposterous.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Wasp wrote:QUOTE (Wasp @ Jul 29 2017, 07:00 PM) Having options doesn't equate to having resources.

Porting Dx7 forward IS feasible AND puts back in place what Dx9 broke AND will not require a re-write of everything. Having ships stuttering/jumping around in front of you while your inputs are uncontrollable, is what's preposterous.
Very well, is there such a person?

(iì'd still would like to include you, given you know the problem better than most of us.)

Can you point me to someone knowledgeable enough, that can fix it?
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
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