use "model";
f44bmp = ImportImageFromFile("Textures/f44.png", true);
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Looks good, but I prefer my nan sprite to have better contrast. I use a red spite from Mesial's website.
"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9 "Never know how long I've waited, anticipated your smile pressed against mine." -Running
Color changes are quick and easy, though the increased contrast makes it a little sharp in places.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Could someone with a working copy of mdlc check if a proper bmp.mdl doesn't have as much of a tearing problem as a png-based text mdl? I've got two copies, and one always crashes while the other insists it's not installed correctly.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]