A.I. Units in LAN Multiplayer?

"Can someone create a ________ for me?"
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Gershom
Posts: 7
Joined: Tue Feb 03, 2015 1:21 am

Post by Gershom »

Is it possible to use the a.i. from the training missions in LAN games? I would like some A.I. bot players that can be assigned via the roster, and accrue stats and rank along with human players.

Before anyone gets out their torches and pitchforks, I know Allegiance is designed for PvP and that bots don't offer the same experience as human players. I just want to fill up my LAN server so I can play solo or with a few friends. I will settle for whatever I can get.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

A.I units are nonfunctional there is a proof of concept but with no implementation, in the training missions.
Last edited by MagisterXF94 on Wed May 18, 2016 5:19 am, edited 1 time in total.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

You could try the training core, but you have only very limited functionality:
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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Gershom
Posts: 7
Joined: Tue Feb 03, 2015 1:21 am

Post by Gershom »

Senor NoirSol wrote:QUOTE (Senor NoirSol @ May 18 2016, 01:18 AM) You could try the training core, but you have only very limited functionality:

Can the existing a.i. be built upon by someone with the know-how though? Even if all they do is attack, it would atl least be something to shoot at.
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