Is anybody actually playing Star Citicen?

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finisher2
Posts: 197
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Post by finisher2 »

sunrodent wrote:QUOTE (sunrodent @ Dec 14 2015, 05:23 AM) don't know if i mentioned the ships i have.

Avenger
Cutlass Black
Anvil Hornet
Aurora (because its a Classic) i'll be keeping that in the hanger as an antique
Origin 325A Fighter
Origin 315P Explorer
Misc Freelancer
Misc Starfarer Tanker
Constellation Andromeda

all LTI so i would rent them for a share of Convoy Profit depending on what we were doing. Once the PU is released.

It will be the small convoys that make money early on.

Buy the cheapest ship you want that gets you into the PU and earn all the rest.
Yeah...ships...my poor wallet...looks like we spent about the same...

I have a

Freelancer DUR
Archimedes (yeah the Merlins are the awesomesaucest, I can get to Vanduul Swarm wave 15 so far in a rental Merlin, aiming to try to finish it)
Starfarer Gemini
Avenger Stalker
Vanguard Harbinger with BUKs
Sabre
Khartu-Al

Yeah Terran, get yer ass in here. System requirements are high tho, that's why I asked earlier...

Need i5 or better
8G Ram min.
they say 1G video card.
SDD really helps the load times, but you only need a small one.

I have i5-3450(mediocre chip), 8G, GTX 960 4G and it's not bad at 1920x1028, and they haven't optimized the game code yet, so that might be a doable rig, although they aren't ashamed to admit they want to push the envelope of technology.

P.S. no the merlin can't launch from the connies yet. just a placeholder. you can fly your connie now, tho.
Last edited by finisher2 on Tue Dec 15, 2015 12:57 am, edited 1 time in total.
Duckwarrior
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Post by Duckwarrior »

It's a bit risky buying in now though isn't it? I read somewhere that the game will probably never be finished.

Is that likely?
Those who make peaceful revolution impossible, will make violent revolution inevitable. John F. Kennedy.
sunrodent
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Post by sunrodent »

Duckwarrior wrote:QUOTE (Duckwarrior @ Dec 15 2015, 01:57 AM) It's a bit risky buying in now though isn't it? I read somewhere that the game will probably never be finished.

Is that likely?

all i could give you is my opinion. Mark Hamill has clearly done performing for SC i think he believes it will be finished.

https://youtu.be/pQQPzHerrPE
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finisher2
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Post by finisher2 »

Duckwarrior wrote:QUOTE (Duckwarrior @ Dec 15 2015, 03:57 AM) It's a bit risky buying in now though isn't it? I read somewhere that the game will probably never be finished.

Is that likely?
No, that was a sensationalist bit of lousy journalism, a big troll, that came close to a lawsuit. Debunked.

Actually, progress has been very good lately. They have raised $100M and the money keeps flowing, just from fool backers like Sunrodent and I. I don't think they will have trouble finishing.

The engines aren't finished, but already a lot of the core features are playable, such as fp walkaround (and eva flight) and some object interaction, fps, boarding ships, and ship flight and combat (including with multiple crew members). There is still a lot of work to be done on the engines, but they are relatively stable, which is to say for an alpha. The game is essentially playable with a number of bugs. There is a tonne of design work to be done, and a lot of work to be done on the AI, lots of balancing to be done yet with the ships, and code optimization, and more features to be implemented, but CIG is continously hiring. And planning ahead, in the sense of building modular tools so design work will accelerate.

They put a substantial effort into continously communicating with their backers with regards to their progress. Transparency is outstanding, really. The Devs frequently respond in the forums, and up to several times a week there are video news releases. Chris Roberts himself takes questions and responds.

So the idea that they are somehow pulling a fast one is hard for me to believe. While it wouldn't be fair to say I am getting my money's worth, yet (for I have spent a lot of money on it), I am already having a lot of fun and if the game never progressed past this point, I would still get in my ships and practice flying. The certainty that there is much more to come is the smell of an amazing meal to an empty stomach.

All that being said, you certainly don't have to buy in now. Other than the opportunity to practice your flight, and to indulge in expectations, you gain no real benefits aside from earlier access to ships than starting from scratch would get you once the game launches, which is a double-edged sword.

If you do decide to buy in now, it can be had for as little as $45USD I think for a basic package? Anyways...that is up to you and your wallet.
Raveen
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Post by Raveen »

fin wrote:QUOTE (fin @ Dec 16 2015, 01:30 AM) So the idea that they are somehow pulling a fast one is hard for me to believe.
I've been sceptical of SC but I never thought this was the case. I was more concerned that the design had become unacheivable leading to either collapse of CIG or the release of a half completed game either of which would damage the crowd funding model in the future.

Good to hear you're having fun. Would you mind me asking how much you have invested in SC so far? For me I've put £65 into Elite and I've certainly had my money's worth so far.
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Adept
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Post by Adept »

fin wrote:QUOTE (fin @ Dec 5 2015, 08:03 AM) Wrt Adept's fierce defence of E;D, it is complete. The engine is complete, it is a finished game. Now, yes, it is getting expansions, but the game is never going to improve in quality, it's just going to go from being a pile of crap to a bigger pile of crap. And that is why, if you prefer, the "Alpha" of Star Citizen, a dysfunctional fraction of the game it will become, is still, as I said, head and shoulders better than the tasteless, stale, uninspired, dry, old cracker that is ED.

<snip>

ED is always going to be a fantastic introductory space sim for people killing time in a hospice.
Your writing reads like the ramblings of a cultist. You've sure had a good long drink from the Cool Aid.

The key is that you think all the promises and plans about SC will become glorious reality, while you've somehow decided that the massively ambitious plans of Elite don't count because the game has been "released" and hence it's done and can never improve.

I'm sorry, it's pointless trying to debate you because this is like talking to a crazy person.

Not that it will help you, but I'll leave this little sample of dogfighting e-sport gameplay here for the others.

Elite Dangerous: Close Quarters Combat
https://www.youtube.com/watch?v=1Sv5FOdNdGQ
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Adept
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Post by Adept »

Terran wrote:QUOTE (Terran @ Dec 14 2015, 06:30 AM) Have not played it myself but was watching my bro play and can confirm SC ships having the ability to strafe in all directions, fly backwards and shoot your chaser, etc, so seems pretty allegiancelike. I'll definitely be buying my copy once the game is finished.
2.0 was a big step forward. They've toned down the CoD in space movement, and added ramp-up time for thrusters. Balance is terribly bad at the moment, but for the first time the flight model shows real promise.

A bizarre choice is that there are no engine trails and no booster plumes. The ships just flit about without good indicators for the 3d movement, and no good visual cues for when they are engaging the afterburner. Still, I'm more hopeful again that I may get an enjoyable game from my investment some day.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Adept
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Post by Adept »

Duckwarrior wrote:QUOTE (Duckwarrior @ Dec 15 2015, 08:57 AM) It's a bit risky buying in now though isn't it? I read somewhere that the game will probably never be finished.

Is that likely?
On this I wouldn't worry about the ramblings of Derek Smart. He was saying the exact same stuff about David Braben and Elite. "Kickstarter will never pass", "Ok, the Kickstarter passed, but Braben can't just come back to the game business and get a game like this done", "Ok, so they got the first part out, but it won't sell", "Ok, they've sold almost a million copies but..."

Smart is a troll and hater. He switched targets to Star Citizen, and he's throwing the exact same stuff at Roberts as he did at Braben before".

Now there is some worry due to CRs history with Freelancer, but the 2.0 offering does show that they have gotten the 64 bit precision working. I think we'll definitely get a game. How good it ends up being is a question of balancing and gameplay design. The jury is still out on that one.

For instance Elite has amazing visuals. Creating the whole Milky Way is a great feat, and flying the ships works great. Where the game fails is the sterile missions and factions. People have to organise Power Play on Reddit, and make their own entertainment because Frontier just don't know how to create the MMO side of things. They are also still so focused on building the sandbox that they've put very little thought into what people can do in it.

I hope everything gets sorted out in both games in a few more years. It's been a long decade without proper space games, and we deserve to get several great ones :)
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MagisterXF94
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Post by MagisterXF94 »

Elite is awesome.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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fuzzylunkin1

Post by fuzzylunkin1 »

I still haven't played either game, probably more due to time than anything.

I'm excited for both. Especially with the possibility of hooking up VR to them. I know you can already do this in Elite, just waiting for the VR tech to improve.

From an outside developers point of view, I think the Star Citizen approach might be the better long-term route. Normally it's much more important to work on the foundations of the software than anything else. I can't speculate much more than that. I'll have to check them both out at some point.
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