You always point your guns towards the enemy, its how space sims are played. I really dont think elite has a higher skill ceiling as there is no gravity to generate energy fighting. Instead best case, the changes they have made to attempt to emulate world war II and have people "get on their six" result in people fighting the flight model to attempt to do what is simple in the other space sims, fly backwards and strafe.Adept wrote:QUOTE (Adept @ Oct 17 2014, 09:20 PM) I assume your friend had an M50 or a Hornet. Ships with non gimbaled guns are just cannon fodder.
Elite's flight model has nothing half arsed btw. The fligt model is really well tuned, and was the design goal from the start. Yhe result is a much higher skill ceiling, where you actually have to plan ahead, not just spin your guns towards the enemy. It's fully 6DoF too, where SC still doesn't allow reverse thrust in all modes.
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The comment about gimbals is not true for Elite. You don't control them directly with a mouse, they track a locked target with imperfect automated tracking.
Last time I played cobras were 100% broken and winning any fight was a matter of flying backwards and shooting the other guy, funny, just like allegiance , starcitizen and descent.