Yeah, I've declined mostly due to this. It's not like any programmer can just waltz in and submit a patch in a few hours on this project.cashto wrote:QUOTE (cashto @ Jul 9 2015, 12:57 PM) It'd be a significant investment of time for a programmer -- any programmer -- just to come up to speed on the project, let alone do anything productive.
Do you know talented C++ dev?
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fuzzylunkin1
that was 8 years ago.cashto wrote:QUOTE (cashto @ Jul 9 2015, 11:51 AM) Strongly disagree. The game wasn't any less broken or less dated eight years ago when we had a thousand people on the leaderboard.
Development is good, but I highly doubt it's the reason we're in the place we are today.
We need the default keymapping changed and hi-res gfx standard.
Do you have any more detail on what is needed and how long you expect it would take to get done? How many mdls need to be re-written?Djole88 wrote:QUOTE (Djole88 @ Jul 9 2015, 05:46 AM) There is one more update that I need to push and afaik I don't have where to push it (a small but relevant fix)
You don't need c++ devs to finish r8 you need artists that know how to rewrite the poorly written mdls
Otherwise r8 is completed.
You can PM me if you want to avoid peanut-gallery responses.
ci shows last build less than 1 mo ago. builds auto create web installer see http://trac.spacetechnology.net/build

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
Must:Dome wrote:QUOTE (Dome @ Jul 9 2015, 09:26 PM) that was 8 years ago.
We need the default keymapping changed and hi-res gfx standard.
Do you have any more detail on what is needed and how long you expect it would take to get done? How many mdls need to be re-written?
You can PM me if you want to avoid peanut-gallery responses.
-Hangar screen needs to be rewritten
-new installer
Would be nice:
-ALL the UI mdls rewritten with dynamic resolution in mind (yes, it was always possible, FU mdl designers)
-Re-record the tutorial sound
-vs2013 (msvc12*) runtimes in the installer (dl link to it + the binaries built with that (I can provide the binaries if needed))
Get those done and the repo back up so I can commit and we can release r8. The default keymap is just a matter of someone submitting a default keymap file ('Artwork/inputmap1.mdl' iirc).
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fuzzylunkin1
Have any of you actually tried these installers?
http://trac.spacetechnology.net/build/Allegiance/214
http://trac.spacetechnology.net/attachment...egSetup_214.exe
http://trac.spacetechnology.net/build/Allegiance/214
http://trac.spacetechnology.net/attachment...egSetup_214.exe
afaik unusable with acss and so unusable with FAO. Also our r8 is better than their r8fuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Jul 10 2015, 12:32 AM) Have any of you actually tried these installers?
http://trac.spacetechnology.net/build/Allegiance/214
http://trac.spacetechnology.net/attachment...egSetup_214.exe
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MagisterXF94
- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
Rightcashto wrote:QUOTE (cashto @ Jul 9 2015, 02:23 PM) Then we can begin to have a productive, data-driven discussion
Many a moon ago TE was nice enough to share some of the items mentioned by Cashto. RedLion and I dinked around with it presenting the findings which were promptly put in a corner and never thought of again... I believe
Get with pkk I think he is using Google's app or an equivalent to gather stats
Ssssh
Me? I am not volunteering to do a thing and don't have the programing chops anyway. I simply believe that data should drive solutions. If it is connection related then we need to do something about it. Basically the numbers could very well make your point. *shrug*Wasp wrote:QUOTE (Wasp @ Jul 9 2015, 07:17 PM) Cool then, everything is fine, you've got it all under control and us "peanut-gallery" folks are just wasting your time...
Business as usual.
Ssssh
