Like the majority of us, I don't have C++ skills. I'm willing to pay a talented and patient C++ dev to help us finish R8.
R8 needs to be completed before anymore dollars are spent on marketing.
Do you know any C++ devs or where they are lurking?
I put an add on my local craigslist too.
Do you know talented C++ dev?
There is one more update that I need to push and afaik I don't have where to push it (a small but relevant fix)Dome wrote:QUOTE (Dome @ Jul 9 2015, 12:21 PM) Like the majority of us, I don't have C++ skills. I'm willing to pay a talented and patient C++ dev to help us finish R8.
R8 needs to be completed before anymore dollars are spent on marketing.
Do you know any C++ devs or where they are lurking?
I put an add on my local craigslist too.
You don't need c++ devs to finish r8 you need artists that know how to rewrite the poorly written mdls
Otherwise r8 is completed.
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MagisterXF94
- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
not that many people want it anyway.Djole88 wrote:QUOTE (Djole88 @ Jul 9 2015, 02:46 PM) There is one more update that I need to push and afaik I don't have where to push it (a small but relevant fix)
You don't need c++ devs to finish r8 you need artists that know how to rewrite the poorly written mdls
Otherwise r8 is completed.
Dome dunp the money in marketing.
The c++ dev could be used for enabling pigs and or/ revive all the original zone features.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]


r8 is sitting on github. https://github.com/AllegianceZone. call me if you have any questions.

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
did you implement any of my fixes? (I'm lazy, please tell me)Imago wrote:QUOTE (Imago @ Jul 9 2015, 05:07 PM) r8 is sitting on github. https://github.com/AllegianceZone. call me if you have any questions.
Don't take this offensively Dome...Dome wrote:QUOTE (Dome @ Jul 9 2015, 06:21 AM) I'm willing to pay a talented and patient C++ dev to help us finish R8.
Do you believe you're qualified to select such a person (off craigslist) to develop this game?
There is no match for Imago's talent when it comes to Allegiance and the patience is needed from you, not the programmer.
Why buy milk when you can get whiskey for free?
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MagisterXF94
- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
I already asked Imago, to implement features into FAO's Allegiance under payment, he refused me.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]


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MagisterXF94
- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
Lol ok 150 bucks more for me thenWasp wrote:QUOTE (Wasp @ Jul 9 2015, 06:18 PM) You tried to buy him like a cheap ho..
No wonder he turned you down.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]

