how hard would it be to get web based server list?

Allegiance discussion not belonging in another forum.
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SpaceOwl
Posts: 3
Joined: Tue May 26, 2015 4:07 am

Post by SpaceOwl »

What I mean is like something to put on the allegiance website that lists all the servers in the serer browser and how many people are in each server.

It would be really helpful for people to see "oh look 7 other people are playing right now, i could hop on too and join the action"

bonus points if it could do something like what steamcharts does and show whose online as a timeline, so people can see when the "peak" times are.


for example I use this to figure out when i should try and hop on and play shootmania (another great game with a limited playerbase): http://steamcharts.com/app/229870 .

If allegiance had anything like this i think it would help people to go and log on at the same time.
Adaven
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Location: Greater Ozarks

Post by Adaven »

We used to have the player count on the homepage... I can't remember the reason why it went away.
MagisterXF94
Posts: 1935
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Location: Trieste, Italy

Post by MagisterXF94 »

SpaceOwl wrote:QUOTE (SpaceOwl @ May 29 2015, 03:55 AM) What I mean is like something to put on the allegiance website that lists all the servers in the serer browser and how many people are in each server.

It would be really helpful for people to see "oh look 7 other people are playing right now, i could hop on too and join the action"

bonus points if it could do something like what steamcharts does and show whose online as a timeline, so people can see when the "peak" times are.


for example I use this to figure out when i should try and hop on and play shootmania (another great game with a limited playerbase): http://steamcharts.com/app/229870 .

If allegiance had anything like this i think it would help people to go and log on at the same time.
http://www.freeallegiance.org/ACSSgadget/ACSS.php
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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Imago
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Post by Imago »

its already done. see allegiancezone.com, the code is on github. no acss trickery needed.
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These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
SpaceOwl
Posts: 3
Joined: Tue May 26, 2015 4:07 am

Post by SpaceOwl »

Blacksun94 wrote:QUOTE (Blacksun94 @ May 29 2015, 01:57 AM) http://www.freeallegiance.org/ACSSgadget/ACSS.php

thanks! this link ought to be somewehre easier to find.

btw allegiancezone.com seems to be broken for me. like it loads partially or something then stops. I tried it on 2 different browser. Somethings gone wrong there.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

SpaceOwl wrote:QUOTE (SpaceOwl @ May 30 2015, 04:25 AM) thanks! this link ought to be somewehre easier to find.

btw allegiancezone.com seems to be broken for me. like it loads partially or something then stops. I tried it on 2 different browser. Somethings gone wrong there.
Glad it worked for you :)
There is also a windows 7 gadget version if you like.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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Imago
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Post by Imago »

allegiancezone.com updated now so it's more clear
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These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
LA2_Cajun
Posts: 166
Joined: Sat Jan 23, 2010 8:11 pm

Post by LA2_Cajun »

If players have access to the player count without logging in, then they'll see 5 people on, say "eh, its not worth it" and not log in. If they have to log in and see, they'll say "well, I'm already here", and there'll be 10v10 before you know it.

I remember great results when we took down the player count from the website, and I'd very much like to keep it that way.
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Zwitter
Posts: 277
Joined: Wed Aug 18, 2004 7:00 am

Post by Zwitter »

Adaven wrote:QUOTE (Adaven @ May 28 2015, 10:46 PM) We used to have the player count on the homepage... I can't remember the reason why it went away.
Because nobody downloads a fucking game when they see "6 players in lobby (3 AFK)"
Deathrender
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Post by Deathrender »

Imago wrote:QUOTE (Imago @ May 29 2015, 05:17 AM) its already done. see allegiancezone.com, the code is on github. no acss trickery needed.
Was waiting for an Imago Allegiancezone post in this thread. Had to scroll farther than expected.
phoenix1 wrote:QUOTE (phoenix1 @ Jul 22 2017, 05:58 PM) Mini ac gunner mount was removed because somewhere along the lines we had a core dev that said, "I really hate Terran and want him to be miserable." And all core devs ever since have agreed.
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